Quake map ported to HL for speedrunning purposes, expand full description to read important stuff
This is not a remake, it is just Romero's e2m2 ported to HL. I only added HL enemies and replaced brush entities with new ones. Nothing fancy, I just followed the same method that was used with e1m1 and e4m3 long ago by Quadrazid I believe. As I state in the title, this map is to practice speedrunning, tight on ammo, it is mostly about timing hand grenades to decrease fighting time against big enemies, going casual on this is not fun... Unlike the old ported maps, I did not add a timer because it is glitchy and not precise; on the other hand I added a trigger_counter that will let you know if you killed all enemies and triggered all secrets at the end of the map to make 100% attempts somewhat interesting. There are 20 enemies and 3 secrets to find.
Requires universal speedrunning texture pack from here: Gamebanana.com