Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.
Very simple but not bad at all. I would say for a deathmatch map, you're giving the players too much ammo when they pick up their weapon. Anyone who grabs the egon gun or gauss gun gets max ammo immediately and will likely dominate the match. Also, you've compiled without lighting so there's no light variation at all. Looks bad. Compile with lighting.
Well, roughly speaking, when I decided to make my first map and I didn’t know how to fix the lighting, I still used the light_enviroment entity. In my opinion, I’m generally new to Half-Life mapping. But I'll fix it soon.
The lighting problem is not the main problem. But still.
Nice