Updated some things. Huge thanks to monster_urby for helping give some pointers!
"There is this old facility of some unknown, old company. Documents are very scarce, as much of it has been destroyed. We sent some researchers in there to see what the hell happened, but things haven't been going as planned..."
"This is the first field test of this new model, and results may vary. It was given very simple instructions: 'Minimize Civilian casualties, and get those damn aliens out of there. Anything thats unaccounted for you kill.' We are expecting good results. Even if we dont, we are shipping it. We will not address its flaws. It's been having some issues with commands, but thats for after shipping."
"We unfortunately could not supply it with a gun, or any weapons for that matter."
Your job is to kill all the aliens you can find. Of course, there is one variable that they forgot to address. You have free will, do as you please.
In the second section (after you fall down the pit) you MUST kill every enemy you encounter.
This is the minipatch for the teaser. Fixed a few things, and added a bit more content. I want to put my best foot forward, after all!
Huge thanks to monster_urby for giving useful pointers. For example, nodes are now in the map, making the NPCs much smarter. The next level will most likely have better geometry, as this was built off my first map, which was much shorter.
Definite improvement and definitely had a bigger challenge with the extra grunts. I played through it a few times since the three way battle in the offices now had a different outcome each time :D
Looking forward to what you work on next.
finobe uhh is it like that revival orrr
I got stuck in the room with the alien grunt and theres some alignment issues with the floor in the water room.