Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.
This config rebalances Contingency weapons and NPCs, its aim was: 1) to make weapons do the same amount of damage in the hands of players and NPCs; 2) to rebalance weapons, e.g. make Alyx's gun 1.6x more damaging that SMG1 as the latter has a grenade launcher, larger magazine and rate of fire; 3) to make headshots more rewarding, 4x damage, so that choosing e.g. 9mm pistol makes more sense; 4) to rebalance certain NPCs based on their lore, constitution and common sense. The 1) description file with new damage table + reasoning of the new damage values' choice and 2) backup original config are included.
It's nice to see this mod is still getting updated (albeit unofficially). :3
Thank you! It "only" took me 10 years to get into C++ coding for Source ;)
Please re-download the patch Moddb.com
I fixed one more bug:
3.3. If the player was carrying a physics prop with a gravity gun at the moment when interim phase ended (so when combat phase started the player was deprived of the grav gun and the prop was dropped), this prop became collision-less with bullets, players and NPCs. This is no longer the case, and props dropped because of game phase change behave correctly.
In fact many of the weapon damage and character hp values are defined not in skill.cfg but in binaries and weapon scripts, so feel free to install this patch instead Moddb.com