Half-Life 2 : Enhanced Progress Log Nr.1
Hello, people! We are glad to announce that Half-Life 2 : Enhanced is receiving new updates and features!
Here is the first of our progress logs. We will do one at the start of every single month.
New Features :
- A couple of new weapons, with greatly enhanced old weapons.
- New sound effects for environment, NPCs, and weapons
- Easter Eggs (of course!)
- New music on certain maps.
- Optimization of the entire mod to minimize crashing.
- A fully working, integrated, and optimized parallax shader.
- Smaller download size, and maybe even a two-part download
- More improved textures
Well, here is the changelog for the planned release
- Balanced weapons for realism (ex. NPCs take 5 hits to kill with SMG, same situation with player)
- Changed flamethrower to draw ammo from pistol.
- Added sound effects from Team Fortress 2, Half-Life, and Counter Strike : Global Offensive.
- Added new music (Jewish Waltz by Dave Tarras, Danube Waves by Iosif Ivanovici, etc. . .)
- Improved Bullet Time and gore codes.
- Improved menu VGUI.
- Implemented all patches into the full mod (Patches will still be kept for emergency uses)
- Cleaned up menu screen.
- Added new loading and main menu screens.
Now, for the release date you have been waiting for. . .
The updated mod will be released on 9/30/2016!
This date I promise you. Now, I have gotten rid of all of the technological issues of the mod and my computer.
looking forward to it
Why not make the Flamethrower use its own Ammo, because it doesn't make sense for it to use Pistol Ammo.
I haven't found a good way to do that yet.
Looking good!
Ahh, sweet, jolly good work!
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