Join the fight against the evil robot overlords and defend your world from their wrath. The robots have overthrown their human enslavers in their world and have travelled through time and space in search of the most powerful fighters! It is up to you to become the ultimate Guardian and slay all who stand in your way, with futuristic weapons and deadly traps! Fight in a multitude of Arenas, each with their own unique theme, style and environmental challenges! Play online or locally against your friends! Choose your Guardian and help defend their world from the robots.
Hi there and welcome to our first article on IndieDB. I can't really decide how to start this off, but if you've clicked on this post then I suppose you're probably wondering, What is Guardians Of The Past and why should I care? I'll try my best to explain.
So... To put it simply, Guardians Of The Past is a multiplayer brawler in which the players build the arena before they battle.
Each player can place up to 3 traps prior to the 'Battle Phase'. Each trap can affect the player in a different way, whether that's dealing lots of damage, slowing the player's movement or pushing the player about.
Once the 'Battle Phase' begins, all players can be affected by all traps, and players can use any traps to score kills on their opponents.
While in the 'Battle Phase' the players can also pick up 'Gadgets'. These items are can be used to push and pull other players, as well as invert controls and switch places with opponents. When combined with traps, the results can be deadly.
We don't have a release date yet. We hoped to be on Steam Early Access by next month, however, some unforeseen issues with banking mean it could be May 2018 instead.
In short, yes, some of the gifs above are from a multiplayer session, it's not as polished as the local multiplayer version and has a few more bugs.
We are currently in contact with Microsoft, with the plan to release on Xbox One in the Online Store. If we are accepted then we'll let you know the details once we finalise them. We also hope to release on the PS4 and Nintendo switch as well, we've just got to get around to talking to them first.
In short, not right now. We'd love to, we really would, but we have to think about 'scope'. We've even experimented with how it would work, but we are just a two-man team. We aren't ruling it out completely, but it's not in the plan for final release.
If you want a more in-depth look at the Traps and Gadgets currently implemented check out our official website. Squidpunch.com
Thanks for reading.
Details about our time at Insomnia 62 and our current focus in the lead up to release.
With i62 approaching, here are all the new features we've added for the upcoming event.
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