Players compete in an arena-based pvp game. Wizards shoot orbs that grab all objects that come into contact. Players must use the orb in addition to powerups to shove their enemies into pits to achieve glorious victory.

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Weekly Update - Gold

News

New additions

  • improved death animation and code
  • sound effects repurposed
  • wizard sprites recolored
  • hook balancing - increased speed and distance
  • menu screen music!
  • dash trail particles
  • background pixels upgraded
  • tutorial video updated
  • increase of visual juice

Players are now extremely slowed upon collecting crystals, making it very hard to escape to safety without a teammates' help. Dashes now scale with the held amount of crystals, interacting similarly as regular movement does. These two changes make it extremely hard for a player to escape the dangerous area around the pit, making camping the edges less likely to occur. Players who hold crystals now are incentivized to fight instead of run from enemies. The menu has been upgraded, featuring new music. Sound effects have been shuffled and mixed to blend in more harmoniously. Wizard team sprites now stand out from each other, with distinguishable yellows and greens. The dash particle effect has been reworked, and now displays properly as intended. The background has been upgraded with a new pixel palette, featuring accessory objects around the map.

Next week, we plan on gaining inspiration from organic sources, playtesting a bunch of games, and learning more about attending E3. Visual juice is a never ending pursuit.

Weekly Update - Polish

Weekly Update - Polish

News

This week, we made a lot of bug fixes, updated UI and sprites, and added more juice!

Weekly Update - Beta

Weekly Update - Beta

News

It's time for the weekly update! New stuff: New arena, capture the resources game change, new animations and juice!! Reason: Needs better looking visuals...

Weekly Update - Start

Weekly Update - Start

News

Weekly update regarding: what's new, what's the motivation, what's coming in next iteration.

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Wizard's Fury
Platforms
Windows, Mac
Developer
4 Hour Productions
Engine
Unity
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Release date
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Style
Genre
Arcade
Theme
Fantasy
Players
Multiplayer
Project
Indie
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