Open world exploration and puzzle game with elements of platforming, wrapped in an arcade flight sim.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

skyshot red1


The important thing first: a new DEMO!

Only for Windows this one time: I’ve already updated this build about 10 times since I compiled the demo I thought was ready to go, therefore I quite expect to be fixing it further down the line, potentially 5 minutes after posting this. So l’ll keep it down to just one version to manage for now. I’ll have a Mac version next month (for Steam and the subsequent Kickstarter... hopefully).

I have also slightly updated the trailer. Added a few new images to the gallery, too.

Things done since last update:

  • Added random geometry;
    (the system required a few fixes from what I had a month ago and a slightly more sophisticated than the none-at-all optimization)

Image 57 Image 56


  • Completely reworked how switching between areas works;
    (had to, thanks to Unity’s barely working collision detection)
  • Optimized the build a fair bit in the cloud management department;
  • Several bug fixes, the biggest of which was a somehow gone missing crucial line in the music switching script;
    (no idea what happened there. probably shipped the previous demo like that. I assume some backups got mixed up)
  • Reworked the script behind areas' boundary highlight (when you approach an area's boundary). It is less optimized now but at least it actually works the way that code should work. Could be considered a bug, I suppose: a Unity bug. I have to work around so many of them tho: I don’t keep count. I would be writing a book instead of making a game if I did;
    (for some reason Unity just doesn’t run the "if nothing is hit" portion of a raycast code if the raycast in question has limited distance: it needs to be infinite, otherwise you cannot check for nothingness. well, you can, but it will just not register: it gets "stuck" on whatever it hits last. no errors, nothing about that in the documentation: it just doesn’t work (unless the ray is infinite). that last bit could be Unity’s slogan. they can share it with Bethesda)

Other small things planned last time are done too, of course:

  • Enemy placement;
  • A few more sound effects.

In other news!

I decided to do das Kickstartar a tad later. Possibly in Arpril, but no big promises at the moment. I want to make a Steam page first, but that will take a little bit (as I understand), and on top of that I will be away from my workstation for about a week pretty much starting now (not for vacation, unfortunately). The insanity I was hinting at in the last update is also starting soon, so I probably won’t get much done in April, but hopefully Cloudome will have a Steam page (and simultaneously a Kickstarter one) before May.

Plan for April:

  1. Steam page with demos for PC and Mac;
  2. Kickstarter (at least a draft);
  3. Working on code for new puzzles (won’t finish even 50% of it, but will bite into it at least a little bit).

Countdown to Early Access:

  1. Code for new puzzles;
  2. End state of the build / transition into the second part of the game;
  3. Save system;
  4. edit: oops forgot about more music.

Thanks!

skyshot red2

Feb'uary 2024 Report

Feb'uary 2024 Report

News

Alright, so out of two goals I set for Feb'uary I managed to do... both? Unfortunately, without the miracle of finishing coding the puzzles.

January 2024 Report

January 2024 Report

News

Super busy January. Next milestone is a much larger build containing roughly the first half of the game with all of its content (so that nobody has to...

Reveal and Demo

Reveal and Demo

News

It took only a little bit longer than the perfect schedule I had in my head a year ago. Maybe about 9 months longer? No more than that.

RSS Files
CLOUDOME Demo 2

CLOUDOME Demo 2

Demo

Windows 7 or above. Not entirely potato-friendly (yet).

Cloudome POC Demo v3 (PC)

Cloudome POC Demo v3 (PC)

Demo

Windows 7 or above. Not entirely potato-friendly (yet).

Cloudome POC Demo v3 (MAC-Intel)

Cloudome POC Demo v3 (MAC-Intel)

Demo

Intel only. Mostly untested (my Mac doesn't have a GPU), but seems to work.

Post comment Comments
memorylick Creator
memorylick - - 2 comments

The soundtrack for the demo is now available on most legacy streaming services:

Open.spotify.com

Music.apple.com

Music.youtube.com

As well as on Bandcamp, of course:
Memorylick.com

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X