Sometimes, the small details in a game bring out its personality. With enough of these "small" yet noticeable things, even without any gameplay impact whatsoever, the game will start to manifest its charm that will ultimately leave a mark for the players.
With that in mind, I decided to add a few map variants for all the 3 existing maps in the game. Check these out:
This is the default Freija's Farm map. If you haven't updated your game yet, you're very familiar with this map. Just a daytime map with a Yak nonchalantly chewing off its food in the background.
Sometimes the Yak leaves its station to wander off somewhere...
The sun is about to set, but the pesky gnomes have no plans to give up.
This one is a little bit special. I added some particle effects for the rain and the rain splatter. Also you will notice the Yak has been replaced with a dancing Dryad and a couple of young Sporelings playing around...probably happy about the rain.
Default variant of the Desert Hideout map.
A sighting of a fire spirit (Efreet) is not an uncommon occurrence in the desert.
A travelling merchant has found himself lost and even more perplexed with the sight of these gnomes coming down the hill. His companion Zelk could care less though.
Default variant of the Kodama Port map.
The large ship that was docked was replaced with a couple of fishing boats.
Purple skies, red seas, and the fishing boats changed location.
This month's update is really more of an aesthetic update only, but I'm hoping that little things like these will add up to give the game a personality, so players can feel that this isn't just a soul less piece of software, but a work of art-- my art.
Download the game 'Gnome More War' for FREE on Google Play