Experience Fyna's journey of exploration along an impressive Japanese landscape and countless rooms on a memorable traditional Temple. Travelling by foot while exploring beautiful and mysterious rooms, still to discover, in search of ways to complete each room, by finding and collecting clues to solve each levels main puzzle. Taking nothing, the player will seize a shield, due to Fyna’s curiosity, in a Japanese Temple, having to learn how to use it properly through its adventure, to solve the Temples puzzles, taking advantage of Fyna’s unique skills to get through each room, and get rid of the Shield curse and find a way back to her world.
Hello,
Last week we showed a bit of the final art for the outdoors area of the game that our artist was working on and this week we decided do a small recap, as well as to bring you some progress on that, which is nearly finished, which means that next time we might bring a sneak peek on some final art for the indoors area of the first level.
Outdoors Art
An overall look on everything our artist worked on so far!
Our artist tried to work on some varied sprites that can be used when building the final scene in unity, to start of, he worked on some very simple rock tiles with a bit of grass, also on that side he worked on a bridge and also some stones that will be used depending on which world we are building, since we have a bridge it made sense to have some water and for that reason he made a small bit, which the team thinks it came out pretty cool, the game will have a Japanese look and because of that our artist worked on the traditional Tori that couldn't be missing on the game, aside from all that our artist also spent some time working on some vegetation, including some trees and some bamboo sprites.
Tiles
Bridge & Water
Rocks
Bamboo
Trees
Tori
Feel free to follow the progress in our Game Dev Blog, or Twitter (Twitter.com)!
Started working on some background assets and finally finished the level design!
Started working on the Sudoku experiments and also kept on improving the level design for the game.
Worked on improving the level design for the game through the past few weeks and finally got to what might be the very final version of it.
This week we decided to take a small break from the animations and wanted to show you a little bit of our current art in game studies that are being worked...
Are you using bones on animation or just plain Frame by Frame Animation?
Looking real good, although her left hand is looking a bit wonky hahaha
I also expected a 6 page analysis on Woten, since that game has some superbly tight design, but I guess you cant win them all. Keep up the great work and good luck!