Flesh Asunder takes place three years after the first wave of a demonic invasion has caused society to collapse. Johnathan Richter is a man that has lost everything. His wife and child were both killed during the invasion. He has been brought, unconscious, to an underground shelter that was built during the onset of the invasion. When he wakes, he has very little memory of the past three years. All he feels is the grief and rage brought on by the death of his loved ones.
Throughout the course of Flesh Asunder, Richter will grow, learning to deal with his pain, even while he takes revenge on the demons that are slaughtering the remnants of the human race. As the plot of the game progresses, Richter will find a purpose that gives meaning back to his life.
Flesh Asunder will contain several gameplay elements familiar to those that have played games like Diablo and Hellgate: London.
*In addition to melee weapons and magic spells, the player will be capable of wielding guns.
*A randomly generated loot system comprised of several rarities of weapons and armor.
*Full skill trees.
*A leveling and stat system.
*Quests, with varied and interesting rewards.
*A crafting system.
It is with an extremely heavy heart that I make the following announcement. We are putting Flesh Asunder on hold indefinitely. The project is just not coming together the way we would like with our limited resources and almost non-existent budget. It is a project that we hope to revive in the future once we have established ourselves within the gaming community and have grown as a team. Our core crew will remain together in order to work on a smaller, more manageable project. It is a project that will most likely utilize Unreal 4 and will hopefully generate more excitement than our limited progress with Flesh Asunder ever did. I will provide more details on the new project as they become available. I will leave the current updates and concept art up on this page, as this is still work we completed as a team, and we stand by everything we've done, even if it didn't always work out the way we would have liked. Those that have registered on the forums at our new site, don't go anywhere. Once we have more information and an early prototype, I will be converting the website to fit the new project. Thank you all for your support, and don't fret. We're just getting started.
We now have a website! This is the first step in our plan to increase community involvement.
In this diary, I discuss our recent successes, failures, and our approach to randomly generated weaponry.
An examination of how we're building our indoor environments.
Our first written development diary. Hopefully, the first of many.
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WOW!, from what i see this looks very good, i will definitely track this!
Thanks! In the past six months or so we sort of scrapped everything and restarted with a slower, more methodical approach to our development, so we're hoping everyone will be happy with our new results.
Nice job guys, i will be tracking this one.
looks like an awesome game! The inventory interface looks like Diablo and I love it! Keep it up.
Thank you! We're excited for what's coming in the next few Weeks. We have taken a bit of inspiration from Diablo, amongst others. A lot of what you're seeing will also undergo improvements over time.
seriously tracking this game
When do you think we will see gameplay? You have my watch!
It is taking us a little longer than expected to finish up a few of our tasks, but we hope to have a basic gameplay video in the next few Weeks. And while the video will be limited (one monster, one unfinished map, etc.), its purpose will be to demonstrate the actual functionality weve been working on. If all goes to plan, the video should show random item drops, the equipping of armor, leveling up, and a few other details.
if you need some ideas on demons or a good fiction read on demons, there is the Demonata series by Darren Shan. it is a pretty good series and is descriptive in its descriptions of the demons. and nice game cant wait till it is finished