Dawn of War: Soulstorm
Real Time StrategyBased on Warhammer 40,000 the third and final expansion to the genre-defining and critically-acclaimed RTS, Dawn of War. In Soulstorm, two new armies...
<!--NOTE TO MODERATORS: I tried to begin this project a while ago, but did not have the resources to finish at the time, and so there is an old clone of my game (evolv3 instead of ev0lv3) that still exists. I have access to my old account and I am working on deleting the old version.-->
ev0lv3 is a 3D strategy game, situated in a futuristic environment with intelligent enemies that evolve using genetic algorithms. Because the enemies use genetic algortihms for their AIs, they are always changing and improving, leading to interesting gameplay against complex enemies.
The game will be singleplayer in early builds, but will eventually have multiplayer support added. There are also plans so that once a large anough amount of servers exist, a decentralized discovery system will allow enemy strategies to be shared over servers, so that they can test different strategies in different styles of servers and against different players.
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Based on Warhammer 40,000 the third and final expansion to the genre-defining and critically-acclaimed RTS, Dawn of War. In Soulstorm, two new armies...
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I finished a basic modeling system, which should allow me to mess around a bit with creating enemies and vehicles. After working on that for some time, I will begin to work on the user inferface.
The moving object system has been set up, it's very preliminary but it allowed me to create an object that the camera is binded to. Now I can walk around and not just fly, and I'm also affected by gravity. Soon I will be making a modeling system and some simple enemies (not genetic just quite yet) that will roam the world.