Strongly inspired by classic and early monster films, movies, shows, and more in early american film culture!

Erithium is a retro style, vintage oriented horror driven, open world survival FPS game, powered by unreal engine 4.

It's an open world horror/story driven survival FPS, taking strong descent into the early 30's, 40's and 50's + 60's eras of American swing jivin' culture and heart, and more! But the twist is that it's run down into massive open world maps and they are thriving with hell's worst nightmarish creatures, all monstrous creatures I'll be designing from scratch, each given their own background, detailing, strengths, and so much more. I plan to add one of the most unique, singularly identifiable weapon arsenals to be added in a horror FPS game.

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Hey gamers! We'll be updating our itch.io page from here on out alongside this one and every other platform the game is associated on alongside this one here on indie.db!

Link to the itch.io page here: Aerixartgames.itch.io

How to Apply for my Closed Steam Beta! [CLOSED CURRENTLY]

How to Apply for my Closed Steam Beta! [CLOSED CURRENTLY]

News

This is a article explaining how you can apply for our latest and constantly updating closed beta of Erithium!

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RT @MabusGames: The sword on the left is the last for mesh reduction. Then I'll be jumping right into UV mapping. Office Hours are… T.co

21hours ago

RT @TimSweeneyEpic: type theory is simple, all you need to remember is T.co

Dec 1 2022

RT @SpeedTreeInc: This #ThrowbackThursday you can find us at the foot of the forgotten torii gate in Beck Wylde’s 2019 project, “Work… T.co

Dec 1 2022

RT @MabusGames: I put some hours in offline last night, and built sword number 3 (from the right). Sword 4 is on the... chopping bl… T.co

Dec 1 2022

Hey everyone, we're live again! Come hangout on the stream here; Twitch.tv

Nov 18 2022

Hey everyone, we're live again! Come hangout on the stream here; Twitch.tv

Nov 8 2022

RT @MabusGames: Been grinding on this modular house kit for a client. But don't forget my dev friends... my #Modular #Sword kit is… T.co

Oct 21 2022

I freelance so that I can... unlock my fullest potential, and make my dreams a daily reality. #intlfreelancerday

Oct 21 2022

RT @MabusGames: Yesterday I got the kit down to 129,000 polygons from a starting point of 436,000 polygons. Today I have some finis… T.co

Oct 16 2022

RT @saxonbristol: We've been quiet for a while. Don't worry, just been grinding on the project. Everyone's been working hard to get t… T.co

Oct 16 2022