Energy Hunter Boy

A previous project has evolved into Energy Hunter Boy, with a new name and a great optimization of the gameplay!

It has been a long journey, but we still have a lot of work to do to make the game playable...

We have spent the last few months optimizing gameplay, fixing bugs and improving game performance.
We also had to give a new name to this project because of commercial problems, so now a new adventure begins for us.

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It is the year 2100, and a dangerous criminal has infected through a virus the military computer systems around the world.
This virus was created to sabotage military systems and to launch nuclear warheads to the world's major cities, then humanity is in danger!
To resolve this crisis, it was created an anti-virus, Energy Hunter Boy, which has the task of identifying and disabling infected groups of memory of various military systems.
The small robot anti-virus will be able to save the world?

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Energy Hunter Boy

Hello everyone,
all our work and our passion have materialized in Energy Hunter Boy, an action / shooter game with procedural and editable scenarios!

The game is now ready for publication, and we are only finishing the last details to prepare the release on Steam. Our journey will start soon!

It has been a long journey that lasted almost two years, but in the end we succeeded ... our game is ready to be published!
We have spent the last few months optimizing gameplay, fixing bugs and improving game performance.

It has been a long job but now we are proud of what we have done and we can’t wait to publish the game on Steam in the coming months!

We are excited, a new adventure begins for us!

Voxel worlds
The scenarios are generated with voxel technology, and even the vegetation, trees and plants are always generated randomly.By this way the scenarios will always be different, fascinating and modifiable at will.
In fact by gathering energy you can activate the 'terrain tool' that allows you to dig or build the land at will, to achieve the objectives of the missions.
Furthermore, by digging the ground, it is possible to obtain resources from the vegetation (Vigor points)!
There are also procedural sources of fluids that can also be toxic and lethal!
Enjoy the journey, the exploration and the fighting!

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The aim of the game is to collect and extract the the number of health objects required to pass the level.To do this you must go in 'deactivation mode' to deactivate the selected power generator, then the 'health' items will be created. You have to collect and bring home these items.
To enter in 'deactivation mode' and to deform the ground you need ENERGY. This energy can be earned by collecting the many bonuses that appear every time you kill an enemy!
The energy decreases every second.
You have to take also the VIGOR objects to increase AMMO and AUTONOMY of the little robot.

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Energy is fundamental in this game.Through the energy it is possible to deactivate the power generators to overcome the levels, it is possible to use the 'terrain tool' to deform the ground at will and reach all the places of the scenario, it is possible to dig and destroy the vegetation to collect the 'Vigor' necessary for our little robot!
In other words, you will be a true ENERGY HUNTER!
You will have to destroy as many enemies as possible to collect energy bonuses.

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Energy Hunter Boy finally reaches alpha version 0.8!

Energy Hunter Boy finally reaches alpha version 0.8!


Hello everyone, after two years of work, many unforeseen events, many adventures and many schedule changes we finally succeeded: Energy Hunter Boy has...

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Energy Hunter Boy - game manual and features

Energy Hunter Boy - game manual and features


Energy Hunter Boy - game manual and features. Energy Hunter Boy is an action/platform game with procedural levels generation, great storytelling, VOXEL...

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Energy Hunter Boy
Blue Aura Games
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Latest tweets from @gamemoddy

... often the forest is very crowded! #gamedev #indiedev #indiegame #gaming #unity3d #pixelart #gameart

14hours ago have to build the terrain to create your path! Coming soon, July 12! #gamedev #indiedev #indiegame

Jun 23 2019

...when you dig, you often find water !!! ... #gamedev #indiedev #indiegame #gaming #unity3d #pixelart

Jun 19 2019

...the enemies prevent me from taking the 'Vigor'! #gamedev #indiedev #indiegame #gaming #unity3d

Jun 17 2019

...summer is coming, so let's start with the tropical scenery! See you on July 12th! #gamedev #indiedev

Jun 17 2019

...the first gameplay HD video of the game, by the press!!! In preview! Enjoy!

Jun 14 2019

Our Youtube channel! Let's keep in touch for new videos and media... #gamedev

Jun 14 2019


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