Energy Hunter Boy is an action/platform game with procedural levels generation, great storytelling, VOXEL TERRAIN MODELING and resources extraction. The little robot warrior will fight against the mad machines, and the awesome natural worlds of the game will be full of platforms, pitfalls and mechanical elements. The small robot warrior will be able to save the world?

Post tutorial Report RSS Energy Hunter Boy, model and fight!

Hello everyone, we want to describe the core mechanics of the game, especially the real-time modeling of the terrain.

Posted by on - Basic Design/Concepts

Energy Hunter Boy, model and fight!

Hello everyone,
we want to describe the core mechanics of the game, especially the real-time modeling of the terrain.

Our little robot has to collect ENERGY, and this energy is also used to build and destroy the land, in order to open new ways and new game dynamics.

The following gameplay trailer shows all this.

Energy Hunter Boy, modern systems campaign! Coming July 12, 2019!

By digging the ground and by destroying the vegetation it is also possible to collect the 'Vigor', necessary for the ammunition and the running speed of the protagonist.
Without ENERGY it is not possible to modify the terrain!

Energy Hunter Boy, modern systems campaign! Coming July 12, 2019!

Controls:
Mouse / arrows -> Move
Fire1 key -> Shoot
Hold Jump Key -> Enter in trace mode / jump
Esc key -> Pause game
F1 key -> Tutorial
Tab key -> Select weapon
Q, E keys -> Destroy / Add terrain at selected position (you need ENERGY!)

Energy Hunter Boy, dig and fight!

Vigor
The VIGOR is the element that strengthens the small robot, and serves to increase autonomy and ammunition.
VIGOR objects can be collected on the ground or extracted from vegetation by digging.

By this way the dynamic of a shooter game are combined with the object collection and terrain modeling!

Energy Hunter Boy

Game loop
The object is to collect and extract the number of health objects.
To do this you must go in 'deactivation mode' to deactivate the selected power generator, then the 'health' items will be created. You have to collect and bring home these items.
To enter in 'deactivation mode' and to create / destroy terrain, you need energy.
This energy can be earned by collecting the many bonuses that appear every time you kill an enemy (there are many types of bonuses)!
The energy decreases every second.
Take the VIGOR objects to increase the AMMO and AUTONOMY.
Take the 'health items' when you turn off a power generator, and then take them home (extraction point!).
Enjoy!

Energy Hunter Boy, fantastic gameplay images - coming July 12, 2019!

Energy Hunter Boy, let's start with the tropical scenery!

Energy Hunter Boy gameplay images

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