The world is coming to an end. The cities are crumbling, the fields lie barren, life already gone. In the dark, a fleeting spirit reaches out to a child. Setting out into a world of remnants, they travel together, to save what can be saved, and to understand. Empathy is an adventure game with emphasis on story telling and exploration. A game about emotions, good intentions and desperate measures, where you embark on a journey through a dying world to discover its story and wonders. Together, the Spirit and the Child travel along the Road, a road between existences, filled with memories and echos of the past. Behind them, the crumbling world, in front, a glimpse of hope. Where will their journey take them?

Post news Report RSS Gameplay trailer and steam coming soon page with a release date!

First look at our gameplay, new in-game screenshots and a Steam coming soon page with an announcement of game's release date.

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This sure has been a long journey. Empathy started as my graduation project in 2012, later evolving into a hobby project that in its turn evolved into a game spanning several years and across many countries as our team grew. Now we are finally ready to show you a gameplay teaser, and are announcing our Steam page, where you can wishlist the game and follow our further progress. The release date is currently set for september 2016 and we've still got a lot of work in front of us, but we are getting there!

So check us out on Steam, let us know what you think and ask anything you'd like there! From now on you will find us there. Store.steampowered.com

Comments
BurezuWolf
BurezuWolf

I like it how you narrated the whole thing :D maybe the pause in between waking up and going to the train tracks was a bit too long ;o just a suggestion

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Cronnix Author
Cronnix

Yup, intro felt a bit too long, I will keep that in mind for next trailer! Thanks :)

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Guest
Guest

Nono, the pace of the video is fine. It's just that pause xD

U can like add more narration to keep the flow going like:

Is your head feeling alright?
Had a nice nap?

Keep that direct connection between the narrator and audience (in this case me), i think thats what makes this trailer interesting and unique

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BurezuWolf
BurezuWolf

Omg i forgot to log in, sorreyy

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Cronnix Author
Cronnix

Aha, I see what sorts of "pause" you mean! Thanks for the insight, I was personally worried that the intro, before you get into the park, was a bit too long.

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BurezuWolf
BurezuWolf

Nah it was fine, the audience can enjoy the intro if u compensate the wait with narration or maybe even something else

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BitGlitch
BitGlitch

Game looks great guys, you have a lot of talent in your studio!

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Empathy: Path of Whispers
Platforms
Windows, Mac
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Pixel Night
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