In this, the final video blog of our Kickstarter feature week, we covered one of arguably our most ambitious systems: Dynamic living world ecology. We discuss our plans for the system, and the reasons why we think it is worth taking the time to implement this system, despite the inherent risks associated with it.
We aren't just talking about changing the way creature spawn systems should work in games, but also how players themselves need to change their approach to those creatures in our game, and what systems we are putting in place to help that transition. In our game, hunting actually means something, and it's not just the players hunting the creatures... those creatures are hunting YOU!
As always, please leave your comments and questions below, and make sure to check out the other feature articles we have posted here on indiedb, and all the information available through our community site: Embersofcaerus.com
Thank you for your interest, and support!