Embers of Caerus is a low-fantasy sandbox MMORPG in development by Forsaken Studios. It aims to be the most immersive Medieval simulation ever seen, with a vast world to colonise and explore, with diverse terrain and many secrets to unfold!
Listen to Dave and Mark chatting to the guys at the Ban Hammer Podcast!
embers of caerus on the ban hammer!
Twelve great factions dominate the world of Caerus. Have you pledged your allegiance? Will you raise a banner to call others to your cause?
the faction wars have begun!
In our latest lore release, a wandering trader from Qadaroth imparts some top tips for dealing with a Draaven.
new lore: lucky lashet's six rules (the draaven)
This installment of "Meet the team", we introduce you to Rob Steele, CEO and co-founder of Forsaken Studios, and Creative Director of Embers of Caerus!
meet the team: rob steele - creative director
This is your chance to read a little bit about some of our team, and see the kinds of work they are getting up to on a daily basis! First up, Nick Cluff...
meet the team: nick cluff - environmental artist
Forsaken Studios is participating in Gamer Safety Week, and we are hosting a competition to create content related to Gamer Safety Week.
gamer safety week
2013 has started out well, and we have released the second of our new monthly newsletters, including TWO new screenshots! Check it out to see how things...
january newsletter and dev update
This week's content release is a lore piece by Forsaken Studios writer Kerryanne Leach. Set among the Onakawan people of Nupoanqa, it tells the story...
the first trial
Watch the world of Caerus take shape, live! Forsaken studios features a livestream of the actual game development. Take a look behind the scenes.
embers of caerus development livestream
To close out 2012, we have released the first in our new monthly newsletters, and a development update blog. Read on to hear what they had to say!
december newsletter and dev update
For this weeks release, we are showing a new concept, and giving an insight into the Grokk, one of the more sentient non-human species in Caerus.
creature: the grokk
In this feature, we hope to give you an idea of the known world of Caerus. It is a land broken, and all but extinguished, but with the hard work of the...
the world of caerus
A key aspect of a dynamic world is removing the stale, static creature spawn system. This blog discusses our plans for a dynamic ecology system, and hints...
dev blog: dynamic ecology
Who doesn't want to sail the high seas, finding hidden islands and their treasures, or embarking of pirate adventures? This feature blog discusses the...
dev blog: naval systems
As part of our weekly release schedule, we have released a new piece of lore for the continent of Qadaroth. This piece tells a tale of a very special...
new lore: necropolis bazaar
How do you keep a world Dynamic, and engaging? Hire a dedicated team for the job, that's how!
dev blog: dynamic events team (and death q&a)
Death is a key point in any MMO game. In this developer blog we present how we intend to handle death, rebirth, and the balance of PvP and its impact...
dev blog: death system
In another Developer Diary, Forsaken Studios' CEO Rob Steel discusses the planned player stats system for Embers of Caerus.
developer diary - player stats
Seige warfare is both one of the most exciting, and most difficult to balance feature in any MMO game. We discuss how we intend to address this system.
developer diary - seige warfare
This is the vision for the game, as laid out by Rob Steele, the CEO of Forsaken Studios, and Creative Director of Embers of Caerus.
the vision
This is the list of initial features we are aiming to get into Embers of Caerus
initial feature list
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.