Dungeon Prospector is old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive?

Report RSS Dev Update #15

Weapons, items, levels, stats.

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Hi everyone o/

Here finally a new piece of news on game development. However this time news will be not followed by new patch.

Here new stuff that has been added for next update:

4 new weapons (probably will be more).
No inventory textures right now.

Now slimes have new type of drop, which replace glue, dust:


Dust is undefined crafting material, mostly for alchemy (but later will have use in weapon crafting). To identify dust you need 'book of knowledge' which can be found in library. And then just combine them.

Armor
Finally two old inventory spots found their use:


Rest system
Hunger is replaced with rest.

'Rest' has three stages:
First stage. -20% on heal amount and attack power.
Second stage. Stats are normal.
Third stage. +10% on heal amount and attack power.

First and second stage can be accumulated by standing still. This time can be used to craft potions or prepare equipment.

Third stage can be achieved only by eating food.

Leveling system
Now when you kill monsters you gain experience. With every level up you get one point to spend on stats: Strength, Dexterity, Vitality.


Strength - +0.1 to attack damage.
Dexterity - +0.1 to attack speed.
Vitality - +0.5 to maximum health.

In development:
Skeletons.
Buffs, Debuffs.

Comments
jochenreinschluessel
jochenreinschluessel

Very cool news!

Reply Good karma Bad karma+2 votes
Woodoochild
Woodoochild

Yop, nice update. :o)

Reply Good karma Bad karma+2 votes
william.roeben
william.roeben

That all looks mega awesome. Very glad to see changes to the hunger system!

Reply Good karma Bad karma+1 vote
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Dungeon Prospector
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Mighty Fox Studio
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Dungeon Prospector
Dungeon Prospector Roguelike
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