Dungeon Prospector is old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive?
I'm reviewing the game as it stands now. If it gets better I will upgrade my score.
1 When you go into options then back out it resets the size of your screen to small whether you are windowed or not.
2 The option to set controls does not work and the controls are not mentioned anywhere. For other people: **E** is take web or open chest.
When you look at a slime/blob on the floor you get a dotted line at the top of it horizontally.
3 Personal preference but I prefer retro chunky pixel games to stick to retro pixels rather than using polygons for some things as are done here.
4 The dungeon generation algorithm is broken and will frequently generate a level where you cannot get to the stairs down.
5 Thankfully I suppose, given the above, when you go up or down stairs the level is regenerated.
If this were a 7DRL (7 day roguelike) it would be quite good (there were several this year that were this good) but as a paid-for alpha, especially when the author's twitter has a message in the past saying he is going to stop working on it, well...
Unfrtunately, this game is very very raw in current state. You just exploring maze with no goal untill you die.
Feels more like tech demo, then game, I hove it will be improved as times and developement going but for current state...
I'm glad this game is still being worked on because in its current form it is frustrating and pointless. All you do is walk around a largely empty map hitting the same few monsters until you die. There doesn't even seem to be a map (although I could be wrong because it doesn't have any instructions).
The combat is awful, just click until they die (you can't even hold the mouse button down, you must click 2-3 times each monster). You can pick a few things up but what do you do with them? There are doors but they are just 'for decoration' and can't be opened. There is a 'load' function but there doesn't seem to be a 'save' function, not even a checkpoint autosave (or maybe there is and I just never found it because I got rather too bored to try).
The whole game feels somewhat ridiculous.
Solid base gameplay, this one is a lot of fun even in it's current (alpha) state!
It's early days for this game, but Dungeon Prospector is one of the few first-person "free-look" Dungeon Crawlers in the style of King's Field or Ultima Underworld. There's not a lot to do just yet, but it is tremendously pleasing to see such a game being developed. Updates look promising, let's hope this game continues to grow!
It's cool but it's hard to get deeper. And there's no tutorial and i don't know what i have to do with the stuff which i find in the dungeon like worm heads. After the update there's no always when you go a "rumble" like if you go in real life but it's too strong and it gets on the nerves.
Reminds me of Daggerfall, but all the good parts instead of the aimless wandering. Brought back good memories.
Otherwise good but no music and the price is kinda high
Pretty good game! I look forward for more updates!
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