《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.
《Drifting》 - Move List
This is the list of all the moves the protagonist can perform in the game.
Noticed all the moves has a wall-run counterpart (even grab-kick and grab-stun
can be performed during wall-run), meaning players get to enjoy all the degree
of freedom during wall-run with increased movement speed.
Most of the moves can be interrupted by another move, for moves that can't be
interrupt, remember you can use "shoot-cancel" to switch to another move.
Last but not least, the inputs are configurable with key bindings, so feel free to set the basic moves to your prefered input keys.
Wild, that sounds fun to mess around with
Hi Ulrasor,
My initial idea is to have all the moves interruptable with each other, but soon found out it is a task much more challenging then I thought due to various animation blending issues.
The second-best option for me is to have a "move cancel" feature (Much like something you'd be familiar with in fighting games or some action games).
Here is an explanation of the "shoot-cancel" mechanic I mentioned in my previous post:
Indiedb.com
Thank you for your interest and have a great weekend! :)