《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.

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ulrasor
ulrasor - - 226 comments

Wild, that sounds fun to mess around with

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rit2040 Author
rit2040 - - 61 comments

Hi Ulrasor,

My initial idea is to have all the moves interruptable with each other, but soon found out it is a task much more challenging then I thought due to various animation blending issues.

The second-best option for me is to have a "move cancel" feature (Much like something you'd be familiar with in fighting games or some action games).

Here is an explanation of the "shoot-cancel" mechanic I mentioned in my previous post:

Indiedb.com

Thank you for your interest and have a great weekend! :)

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Description

《Drifting》 - Move List

This is the list of all the moves the protagonist can perform in the game.

Noticed all the moves has a wall-run counterpart (even grab-kick and grab-stun
can be performed during wall-run), meaning players get to enjoy all the degree
of freedom during wall-run with increased movement speed.

Most of the moves can be interrupted by another move, for moves that can't be
interrupt, remember you can use "shoot-cancel" to switch to another move.

Last but not least, the inputs are configurable with key bindings, so feel free to set the basic moves to your prefered input keys.