《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.
the difference between knowing only the basics and the full list of Faye's moves has a HUGE impact on how you would approach the game
《drifting : weight of feathers》 releasing tomorrow (dec. 15th, 2021 pst)!
Time challenge award icons and 3 new hairstyles could be previewed in the Ver 2.9 demo.
《drifting : weight of feathers》 demo ver 2.9 now available!
《Drifting : Weight of Feathers》 new game trailer release! Check out dev's live stream gameplay starting at 10:00 AM, Oct. 2nd (GMT+8) on Steam!
new game trailer and dev live streaming coming soon!
New hairstyles: 'youthful' and 'calm' are now available in the demo!
《drifting : weight of feathers》 demo 2.8 update - new hairstyle 'youthful' and 'calm' available!
Download the latest Ver2.7 patch and experience how the wall-run controls have improved from the last update! Don't forget to activate the time challenge...
《drifting : weight of feathers》 demo 2.7 update - gamepad support and online leaderboard
A new 3D tutorial UI was implemented in the game - no need to unpause the menu anymore!
《drifting : weight of feathers》 major tutorial overhaul in ver2.6 update
The adventure of Faye begins after she was defeated and fell into a hallway ruin. Be prepared to face more enemies from Interstellar-Empire after they...
《drifting : weight of feathers》 opening cinematic - target eliminated
Try It Out Yourself! As the developer of the game, I encourage you to download the demo and experience the gameplay yourself! If you've already downloaded...
《drifting : weight of feathers》 demo ver. 2.1 major update!
His gameplay video is a shimmering light in a dark cave, given me some hope and courage to go on improving my game - it will be a dream too good to be...
《drifting : weight of feathers》 played by arrowsan1999 - a soothing voice and a smooth gameplay
Download the demo of 《Drifting : Weight of Feathers》 and enjoy the challenges!
《drifting : weight of feathers》 demo released
DCD School Games Brawl is an event held by DCD (Taiwan Digital Media and Content Development Association) - a government-funded association - which is...
《drifting : weight of feathers》- dcd school games brawl event
《Drifting : Weight of Feathers》 now has an official steam page! Visit my steam page today and enjoy the fascinating trailer and images!
《drifting : weight of feathers》 steam page is ready!
The idea of wall-running on an animated character is more easily said than done. As I tried to change my code to allow for wall-running on an animated...
the making of whale
Designing maze is quite challenging in terms of how to make good use of the "dead-end" inside the maze and preventing players from backtracking if they...
《drifting》 the making of maze
UE4 post-process AO can generate undesired effects on a skeletal mesh, to overcome the problem, I remedy it by tweaking the bias value of the post process...
《drifting》 character ambient occlusion
The sniper - a sly and cunning enemy that threatens the protagonist with her undodgeable snipe attack and anti-gravity movement. In the following paragraph...
《drifting》 the making of sniper
Today, I'm going to share with you not only the principles I applied to my tutorial level design but also the latest feedbacks I got from the playtest...
《drifting》 the making of tutorial level (part 2)
As a newbie game designer, I guess I'm too eager to build an immersive, seamless tutorial experience, the tutorial examples I saw on youtube were taken...
《drifting》 the making of tutorial level (part 1)
The idea of an organic tentacle poses an interesting challenge in terms of animating its behavior and simultaneously directing part of its body to a specified...
《drifting》 the making of tentacle
In this week's update, I like to share the working pipeline and run-time effects I've done using Nvidia's Hairworks solution.
the making of hair
Turning camera whilst wall running now gives a much smoother animation blend; The addition of vertical wall running and sliding gives players an extra...
《drifting》 wall run system revised and improved
The challenges in implementing this camera feature are two folds: Different animation requires different camera offsets and blend out conditions; multiple...
《drifting》 camera motion system
Now the center of the screen is much more concise, which also enhance player’s ability to aim properly; The newly added dashing meter allows players...
《drifting》 an improvement of ui
This new feature enhances the player's momentum and allows even more maneuverability since the player can now choose to dash immediately before wall running...
《drifting》 a small improvement in wall dashing mechanics
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