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Add addon Report Super Mario Agilities [1.1]
Location
Games : Doom : Addons
Filename
SuperMarioAgilities.1.zip
Category
Players Model
Licence
GPL
Uploader
Z00L
Credits
Nintendo
Added
Updated
Size
423.75kb (433,920 bytes)
Downloads
275 (1 today)
MD5 Hash
415b7966ffeeb67121a2741e2915f164
Embed Button
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Description

This addon allows you to control the jumping height the same way Super Mario games allows you to (by holding Jump). It also allows you to stomp enemies. Tested in GZDoom 3.5.0

Preview
Super Mario Agilities [1.1]
Comments
Someone64
Someone64

Wow this is awesome! I'd highly recommend you share this on the ZDoom forums (unless you already have) and I'd like to suggest the stomp damage to be an adjustable option.

Also, this mod conflicts with High Noon Drifter's movement and only follows its jumping rules when you hold space to bunny hop after your first jump (which uses High Noon Drifter's jump).

MAJOR bug: In Golden Souls 2 you can't jump at all when you're standing on the water in the first level.

Reply Good karma Bad karma+2 votes
Z00L Author
Z00L

Yeah, my addon overwrites jumping entirely... I've fixed the water issue though, and added a slider to set the stomping damage.

Thanks for reporting the issue!

Reply Good karma+1 vote
Someone64
Someone64

Well, that's the thing. I WANT it to overwrite jumping but High Noon Drifter's jump is the one overwriting this mod's jumping. If you check the options menu you can see it modifies such things as jumping height, movement speed, etc.

Reply Good karma Bad karma+1 vote
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Developer & Publisher
id Software
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Doom Engine
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Community Rating

Average

9

2 votes submitted.

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Related Engines
Doom Engine
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Related Groups
Activision
Activision Developer & Publisher
id Software
id Software Developer & Publisher
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