Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

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A set of maps I have been working on, while I stream, that I have decided to label Tartarus Inferno. It was fully created in GZDoomBuilder with vanilla Doom II Textures. For my first mod I really wanted to stick to the confines of DOOM II to see what I could get away with, and to hopefully get my creative juices flowing. The first map alone took me a long time to finish, around 6 months off and on when I was still trying to get the hang of GZDoomBuilder. If I learned something new, it probably is somewhere in that first level. Swinging doors, 3D Floors, Slopes, Windows, Monster Kill activations, teleports. It really was my testing ground for everything new I learned. The rest I started working on after I felt confident in my abilites when I finished work on MAP01. I'm only one guy, I tried to make the maps as bug free as possible but again, I am only a beginner level mapper. I tried to make the levels flow as much as possible from one to the next.

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TartarusInferno103
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Nick357r
Nick357r - - 112 comments

Is this an updated version from the one posted on DW, 3 days ago I believe? I plyed it briefly and really enjoyed it, can't wait to play thru the rest.

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DeriseMitchell Author
DeriseMitchell - - 13 comments

The Doom World post was updated with a new version and I decided to cover my bases and also upload here as well. Basically I did one more test run of the maps and found that a last minute change I had made had broke MAP02 because the player could not get the red key. So I fixed that and also did a little bit of decoration redesign in MAP04.
And thank you for playing my map!

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