Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.
"Steve's Flashlight Mod" Author: SuaveSteve Description: This uses the new spotlight actors in GZDoom. Requirements Needs a release from at least 2018-02-10. You may now choose a location for the light to emit from. The light now reacts to crouching. Multiplayer now supported. Settings are shared.
Hello, Could you (in a future version) make it run in Zandronum?
zandronum needs the spotlights actors so no
Nice. Would be cool if it alerts the monsters.
Just added a little "click" sound on turning on/off.
Mirror 1: Ln2.sync.com
Mirror 2: Mega.nz
Mirror 3: Dropbox.com
Now also on Moddb.com
Hello, why, when I turn on the flashlight, it illuminates everything around, and not directly, as in the screenshots?
I have the same problem
Well, that's weird. What source port are you using? (It should work fine with GZDoom).
I am using gzdoom version 3 7 2
Check other mods you have installed, chances are one of them is causing conflict with this one. Additionally, check your video settings.
Which render mode are you using? For me, "hardware accelerated" works.
thank god now i can use lights because for some reason third person doom mod breaks lights for some reason
I agree, having a flashlight that alerts enemys without needing brutal doom would be nice
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flashlight++ by generic_name_guy seems to be similar to this mod although flaslight++ has more customization (inclusing the option to make the flashlight alert enemies)