Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.
The Hideous Destructor weapons and monsters mod is, among other things, a "gameplay re-imagining" of Doom. The basic premise goes something like this: what if Doom, with its demons and zombies and 80s-metal horrors and ridiculous firepower, didn't hold anything back for the benefit of the player? What if a lone zombie coming at you with an assault rifle became a cause of concern *now*, rather than ten minutes later when your health suddenly dips to single digits because your teammate ran in front of your rocket? What if your guns actually had some serious range and stopping power - as did the enemy's, creating opportunities and risks that would have been much harder to model before? What if, on Phobos, you had to face a force that was much more plausibly capable of wiping out an entire platoon of space marines?
Quickstart (no seriously read this if you're new to this mod):
Basically, whatever gives you decent cover against hitscans and doesn't assume the player can only win through actively dodging things while they're moving towards them (e.g., early maps designed for when even newbies were using keyboard controls) should be beatable on medium. Type One-line summary Description
Some new sounds
Minimal new graphics
Comprehensive replacement - not designed to be compatible with other weapon, monster, gore or other enhancement mods
Ghosts & Goblins meets Ghost Recon. In Doom.
HD changes the entire dynamic of Doom gamplay by doing the following:
Basically, whatever gives you decent cover against hitscans and doesn't assume the player can only win through actively dodging things while they're moving towards them (e.g., early maps designed for when even newbies were using keyboard controls) should be beatable on medium.