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Evil Incarnate is classic DOOM revisited, with new engine capacity and new graphics with a whole lot more to love, coming face to face with the foes of the past, as well as a host of new enemies on a stage set for unprecedented bloodshed. As all hell unleashes for a third time the UAC comes to a downfall, and a hero must rise for the final time as Hell struggles to spread its dominion, to seal the gates for all eternity and keep the demons where they belong. The plans for invasion are set, and a new evil intends to stop at nothing to see Earth destroyed, and vengeance be brought upon the man that destroyed the great Icon of Sin.
There are simply too many things I have to work on and in the end making this game wouldn't really bring any benefits to myself, well you know, other than the happy feeling.
Most of all, it is my still-lacking skill that keeps me from thinking I could ever get the art done for this game. Between successful models I create failures because I simply don't have the modeling skills yet to tackle iconic designs like the Doom monsters.
I will still probably make Doom monster models somewhere down the line, but that could be years from now and yeah... that's too long a wait for anyone. So I'll leave it up to Doom4 to keep the fans waiting.
My best wishes to Doom4, hopefully it's a decent game and hopefully it satisfies that hunger for a new Doom game in the lieu of action packed gunplay.
Thanks to everyone who supported the project, sorry it had to end.
Me and Vynzent have decided to join our projects !
I thought I should pause, but screw it. I want to make Doom monsters, so I shall. I will be able to pump out models rather quickly now, depending on the...
We might have newspapers and other media snippets to go in depth about the background of the game's story... you like story don't you? It's not for everyone...
Sorry guys, the project will shut down soon. Too much going on and it would take too long to finish, no point in keeping you waiting for so long over nothing.
Thanks to everyone who supported it as it was up.
My sincere hope goes to Doom4, I hope it's a good game and you all enjoy it. That may be the only chance to get a new Doom at its glory
This looks awesome.
By the way, what engine does this use?
Nevermind. It says it.
do you need a story teller?
We have something of a story, and probably not alot of narrating will be needed anyway as most of the game will be straight forward gameplay.
I might need details to fill in once in a while, in which time I can ask the questions here and you can feel free to state your suggestions, opinions and such, I always read everyone's feedback
i cried of happiness <3 love you dude ** i like your project, and i love doom , it was the game that i played as a child !!
any news?? please
Okay, here's all I have at the moment:
1- I have learned alot since I started this, and I will make full use of what I've learned.
2- The project is now a collaboration between me and a programmer. He has his own project too, check out his page (Sahkan). At the moment it's up to me to get the assets done before he can help.
3- There is a chance I'll port the models to popular Doom ports like Zdoom, Zandronum/"Skulltag," etc. If I do this, I will also retouch the classic maps to look even better and match the new graphics.
That's all I can say for now, other than that I can say that I'm much more motivated now and this is not dead at all.
Ohh my freaking unbealivable crappy GOD! DOONT DIIEE Please ohh my god Doom... In Unity3D? AWESOME! Because... Physics! Cooperative! Deathmatch! New Levels! Original Levels! Ohh my god Doom was my favorite game and i really want to see this REMAKE!!!
Dont die! Now that im tracking YOU WILL NOT DIE. I COMMAND YOU NEVER TO DIE!