LibreCoop is an Open Source coop mod for Dhewm3.
This file is for windows 32 bits Dhewm3 (1.5.0 and 1.5.1) only.
CHANGELOG from Alpha 1.1:
- Clientside movement improved a bit
- Compatibility with OpenCoop maps improved
- A few crash fixes more.
- Stamina working in coop
- [Experimental] Fast monsters! (Monsters 50% faster and projectiles 25% faster)
- g_damageFactor added (1.0 default, 1.5 means 50% more damage received)
- Moveable items sync now
- Monsters now have burn effect after dying.
- Wraith teleport fixed.
- Delta labs 1 and Delta labs 2b are not skipped anymore.
Let's take a look at LibreCoop for Dhewm3 features:
- Compatibility with OpenCoop maps
- Clientside movement (net_clientsideMovement)
- Coop game mode
- Survival game mode (same as coop but with limited amount of lives defined by si_lives)
- Open Source
- Cinematics and PDAs working
- Improved original idtech 4 netcode
- Compatible with ROE
- Custom maps friendly: Includes checkpoint commands in order to make it easier to play custom maps that are not prepared for coop.
- (Manual) Adjustable difficulty with g_fastMonsters and g_damageFactor
Important: It is highly recommended to play using a dedicated server.
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This file also include the OpenCoop Alpha 2.0 (plus SimoK 2.1 patch) maps for LibreCoop.
Credits:
OpenCoop 2.0 alpha
Coding, scripting & map modifications: Nicemice
Map modifications, guis, & scripting : Klonsemann
OpenCoop 2.1 patch
Map modifications & scripting: Simo-K
Beta testers: Windman, Simo-K, SNEAKYTING
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If you want to compile it for Linux or another OS, here's the source code: Github.com
Credits: mjsonofharry and Stradex
Special thanks to: Erickmx, 00_zombie_00, and the people from IDTech 4 Discord Server.
Great, hopefully you keep working on it. I enjoy Coop for this game.