Dominoze is a multiplayer physics simulation where players use their imaginations to create their own contraptions to share on the Internet and to earn coins and rewards.
After another long delay (this time tending to a network side-scroller I wrote in 48 hours over several weeks), I made more headway with the terrain aspect of Dominoze.
Holding to my rule of minimizing distractions from the playfield, I'm going with a look and feel where each puzzle is on sort of a "floating island" in empty space with a nice skybox/sphere in the background. Here is a demonstration of me building an island within seconds (in poorer quality since I used Movie Maker from my laptop):
The ground was procedureally generated from a C# script I wrote for Unity after studying the source Github.com . Unlike that source, I set the texture coordinates to reflect world coordinates. For example, if the box extends from the XZ point (1,1) to (5,5), then the UV at every vertex would be between or including (1,1) and (5,5).
To the uninformed observer, it looks like things are progressing slowly, but progressing nonetheless. Sadly this is not the case.
The direction is clear enough: The design document is there, the concept art is there, so I just need to make one simple level with a basic HUD and then move on, right?
The short answer is no.
After weeks building the groundwork for the mobile version, I'm tired and I have doubts about the project in general. The main reason is that everything I want to do, except for networked domino set construction, is already done in the PC beta version. I don't have a vision for this version of Dominoze that would be otherwise superior in any way.
Like I wrote in the PC beta post-mortem, I don't think I can finish this without a team. Maybe there's a designer out there who can see past just making a bunch of puzzles where you knock over dominoes into something better; a clever story that draws players in, game play not yet previously considered, and even adversarial network play. Maybe there's an artist who has ideas that are totally different from the current concept art but somehow fit the genre better.
I think the best thing I can do right now is to stop coding and focus on the overall concept. At least I have some tangible Unity assets to use for pitching the concept out to other developers; maybe we can come up with ideas to invigorate the project.
Players will now be able to lay down roads to put their dominoes on, and terraforming is back in a limited capacity!
The latest multiplayer pre-alpha version of Dominoze is up, now with 20% more content!
Though Dominoze is still pre-alpha, you can now make your own domino trails and even add basic building blocks to the scene!
Check out the new Dominoze concept art and in-game video of dominoes falling!
Dominoze is a three-dimensional physics puzzle game where the goal is for you to line up all the dominoes to fall over in various puzzles, and then to...
Dominoze is a three-dimensional physics puzzle game where the goal is for you to line up all the dominoes to fall over in various puzzles, and then to...
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I tryed to play the beta but i get "not a valid win32 app"
Somehow this reminds me of a mix of that old hotwheels game and the very best of the I Spy images mixed together. Oh man. My body can't take this much nostalgia.
omg is this it? Yes it is ! :D
I remember reading about a domino puzzle game in the moddb news :D
I searched my name in the moddb search and its not a simple task to search right place when you have +800 activity points :s (i search since i remembered commenting to those news)
Well didnt find. So i took a task. Searched first trough all puzzle category games and then tactical games in categorys. No luck.
Now searching half of those 51 pages of indie games from all the categorys i find this game where i see/read some stuff about dominos. This have to be it :D lol i lost my boomark i made originaly.
Happy ending :P
will the final be free?
This looks like loads of fun. Downloading, and tracking for updates.