DTD naturally has many similarities to other tower defence games, but at Orbital we love to break conventions wherever we can. Each level in DTD consists of a base for each the human player and the enemy AI, connected by several paths. Gameplay includes the traditional placement of towers, as well as many other mechanics to create a more rich and varied ‘new’ Tower Defence variant. The name, lore and graphic style of the game are still all pending, but we’ve managed to get a very nice base down, which implements nearly all of the game mechanics.

  • Buildings: the player and AI will fight to capture pre-placed buildings. These buildings are placed by the level designers in strategic locations and can be for any purpose ranging from resource acquisition to unit production.
  • Units: in TD games, it is common for the player to control the turrets and the enemies to stream in from 1 side of the screen in a large line. In DTD, units are available for both teams and are constantly produced from factories.
  • Turrets: what kind of TD game wouldn’t have turrets? There will be a wide range of turrets to choose from in DTD.
  • Facilities: similar to turrets but without an attack. Facilities are used for resource gathering, technology research and many other purposes.
  • Traps: several traps will be available, and can be placed as a last line of defence.
  • Orbital Attacks: very powerful airstrikes guided by the player

Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file Files

No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Modding MechCommander

Modding MechCommander

Real Time Strategy

This group is created for modders. I would like to share my modding knowledge and to help modders getting started with their own mods for MechCommander...

Halo Wars: Definitive Edition

Halo Wars: Definitive Edition

Real Time Strategy

Halo Wars: Definitive Edition is an enhanced version of the real-time strategy classic, Halo Wars, updated to run natively on PC.

Octopede

Octopede

Arcade

Octopede brings a 70's arcade classic to the 21st century! In Octopede, you play as a lone computer program in the desperate search for more megabytes...

Supreme Commander: Forged Alliance

Supreme Commander: Forged Alliance

Real Time Strategy

Forged Alliance is a stand-alone expansion to the critically acclaimed RTS game Supreme Commander. The game adds a brand new alien race, the Seraphims...

Star Wars: Empire at War: Forces of Corruption

Star Wars: Empire at War: Forces of Corruption

Real Time Strategy

In Star Wars: Empire at War, players controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, they will face...

MechCommander 2

MechCommander 2

Real Time Strategy

In 2006 Microsoft released a modified version of the source code along with most game assets (i.e. everything needed to compile the game without networking...