A hyper-casual mobile game about avoiding toys. The game is simple and easy to get into, and the one thing the player needs to think about is to avoid toys. That's it.

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DOKEDO
Platforms
iOS, Android
Creator
rockadudle
Engine
Unity
Contact
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Style
Genre
Arcade
Theme
Realism
Players
Single Player
Project
Indie
Twitter

Latest tweets from @rockadudle1

I had this idea that items looted by the player, exceeding the inventory capacity, would be spawned above the playe… T.co

Jun 11 2019

Implemented the dialogue system today, feels good! #game #rpg #progress T.co

Jun 4 2019

It's fun destroying cubes, and it's only going to get better from here! I promise! #roguelike #indiedev #destruction T.co

Jun 3 2019

Just a friendly reminder that I stream the development of my unnamed #roguelike #bullethell game (and more) over at… T.co

Jun 2 2019

Made a beautiful barrel! #gamedev #screenshotsaturday #unity3d #blender T.co

Jun 1 2019

Added the possibility to throw shit (mostly grenades). #gamedev #roguelike #rpg #bullethell #grenadehell T.co

May 30 2019

I was supposed to create a simple shader to visualize area of effect for testing purposes. I might have overdone it… T.co

May 29 2019

Dropping all items on death - almost - makes it feel rewarding to die. #gamedev #roguelike #dungeoncrawler T.co

May 28 2019

Shooting bland, grey-coated spheres got quite mundane, so instead I created this in #shadergraph. Still not sure if… T.co

May 27 2019

Blink, Dash, and Teleport are just some of the spells that will be available in my upcoming game - it's going to be… T.co

May 24 2019

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