Reality is disintegrated. Fragmented dimensions to be traced. Broken truths of the relic worlds will emerge.

DEAD CODE is in early Prototyping stage. Reborn from an personal 2D top-down prototype (2014) into a full 3D, 6DOF game, DEAD CODE will give players a distorted digital reality with never seen audiovisual ambience and dread to explore. The game will come to Steam, Xbox One, Playstation 4 and Nintendo Switch.

You can follow our games development on Social Media and on our Discord Server:

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RT @Ck_onevision: Crystal corals Testing out a world space texture shader with a gradient to get more colors into my level designs… T.co

Jun 22 2021

RT @Ck_onevision: Dunes of Fortune Recolored Screenshot from the Essence Game #gamedev #indiegame #madewithunity #screenshotT.co

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RT @Ck_onevision: FLOWING CAVE Leveldesign for ESSENCE #gamedev #indiegame #madewithunity #screenshotsunday T.co

Jun 13 2021

RT @Ck_onevision: BORDER TO THE SILENT VAPORIUM Leveldesign for the RESENSORY Prototype #gamedev #indiegames #madewithunity #lowpolyT.co

Jun 12 2021

RT @Ck_onevision: RUINAS Environment / Leveldesign for ASCENDANCE #gamedev #indiegames #madewithunity #lowpoly T.co

Jun 10 2021

RT @Ck_onevision: AMETHYST POLY CLOUDS Work in progress screenshot of the COSMOSA game project. #gamedev #indiegames #madewithunityT.co

Jun 8 2021

RT @Ck_onevision: FORMS OF THE VOID Experimenting with blue noise dissolve shaders. #gamedev #indiegames #madewithunity #lowpolyT.co

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RT @Ck_onevision: Sanguine Junction Level design for the Cosmosa game, created in Unity #gamedev #indiegame #madewithunity #lowpoly T.co

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RT @Ck_onevision: Experimenting on high poly models with low poly shading. Level Design created in Unity #indiegame #gamedevT.co

Jun 2 2021

RT @Ck_onevision: Working on some abstract installations and trying to use bolder colors more often. Created in Unity, edited in Phot… T.co

May 20 2021

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