Based on Warhammer 40,000 the third and final expansion to the genre-defining and critically-acclaimed RTS, Dawn of War. In Soulstorm, two new armies are introduced – Sisters of Battle and Dark Eldar - raising the total number of playable armies to nine. The revolutionary meta-game that was first introduced in Dark Crusade is further expanded to an interplanetary scale, allowing players to battle across the star system.

Description

This mod allows you to combine 18 other mods, each adding a new faction to Soulstorm, in order to have all of them playable in skirmish and multiplayer modes.

Preview
Combiner Mod 18 for Soulstorm
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darkseraph254
darkseraph254 - - 1 comments

"Download failed: Virus detected." Followed by a notification from my antivirus telling me that it found malware and was cleaning it up. I think this might be malware.

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DeathCameFromSpace Author
DeathCameFromSpace - - 19 comments

It may be a false positive. It's just a self-extracting RAR file with some BAT files inside. Maybe the batch files are seen as dangerous by the antivirus.

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Radulykan
Radulykan - - 7 comments

No this is not malware, And thank you Death Incarnate very much for making and sharing this :-).

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DeathCameFromSpace Author
DeathCameFromSpace - - 19 comments

Thank you for downloading!

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assassin4rent
assassin4rent - - 2 comments

coundnt find craftworld eldar

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therage89
therage89 - - 24 comments

I downloaded this and extracted to soulstorm. Loaded up game checked it was active which it is, Now I don't have Blood angels, Dark angels or space wolves ! FML. how do I undo this?

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therage89
therage89 - - 24 comments

No idea how it went tits up but I've extracted each race back into soulstorm and they have appeared so fingers crossed it works ok :)

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hydraGC
hydraGC - - 24 comments

I found an issue, in the module file it says I have Demons but when I loaded the game demon race, cadien, and some others were missing

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CharlieChill
CharlieChill - - 138 comments

Will this work with the Firestorm over Kronus mod 3 and the new Tyranids models ones from the ANPHELION Project??? I would love to see if I can mix the witch hunter mod with the Anphelion project. That Anphelion have the most good looking tyranids I seen so far...they look almost like the ones from Dawn of war 2...please let me know, thanks !

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Guest
Guest - - 690,898 comments

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Dirlewanger
Dirlewanger - - 87 comments

I'm not sure what's the problem, but after I installed new combiner mod it seems that victory conditions for skirmish don't work anymore - I just continue playing even if enemy has no units, or buildings, or any locations, even though Annihilation victory is on.
Timer doesn't work as well, so as disabling fog of war in pre-game options.
I played with previous combiner mod with no problems, and didn't install anything else.

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TheSyoul
TheSyoul - - 1 comments

Hello, I can't play in multiplayers with my friend, we have the same race mods installed but a message "error synchro" appear when the game begin...

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ohjays
ohjays - - 59 comments

Just curious how this effects running the races themselves as it replaces their <mod_name>.module files ( you do back them up for users right) ??.

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silveran
silveran - - 7 comments

I've a problem: I can't finish skirmishes, the win conditions don't work anymore, someone has an idee about how to fix it plz?

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Guest
Guest - - 690,898 comments

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SteamMod
SteamMod - - 156 comments

Im guessing that there is win conditions that are being added by some of the other sides that are conflicting.

My suggestion is edit the CombinerMod.module to exclude the sides you do not normally use and see if that works

Also the DOW Mod manager and merge mods, but also can have a problem with adding more and more sides after awhile (i limited it to ONLY the sides I planned to use and made extra modules for each side combination)

FYI Unification is good, with quality of life stuff and helps, ie code to prevent planes from getting stuck and retreat button and options; but there IS a lot of overhead and it takes a while to load maps and things

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