This mod allows you to combine 18 other mods, each adding a new faction to Soulstorm, in order to have all of them playable in skirmish and multiplayer modes.
Main changes from v13:
- Supports 5 extra races: Adeptus Mechanicus Explorators, Blood Angels, Cadian Elites (incomplete alpha), Craftworld Eldar, Thousand Sons;
- Supports Chaos Daemons 2.0 instead of 1.6.
The currently supported mods are: Adeptus Mechanicus Explorators, Black Templars, Blood Angels, Cadian Elites, Chaos Daemons, Craftworld Eldar, Dark Angels, Inquisition DaemonHunt, Renegade Guard 0.64, Salamanders, Space Wolves 0.63, Steel Legions, The Dance Macabre, Thousand Sons, Tyranid, White Scars, Witch Hunters, World Eaters Warband.
You must download and install them - and their required mods - in order to have the new races in the game.
Find the race mods here: Forums.relicnews.com
Find the required mods here: Forums.relicnews.com!!
and here: Moddb.com
This mod works regardless though, so you can install just the race mods that you want and leave the others out.
NOTE: In order to play a multiplayer match, all players must have all (or the same) race mods installed.
Install this mod into Soulstorm's main folder.
"Download failed: Virus detected." Followed by a notification from my antivirus telling me that it found malware and was cleaning it up. I think this might be malware.
It may be a false positive. It's just a self-extracting RAR file with some BAT files inside. Maybe the batch files are seen as dangerous by the antivirus.
No this is not malware, And thank you Death Incarnate very much for making and sharing this :-).
Thank you for downloading!
coundnt find craftworld eldar
I downloaded this and extracted to soulstorm. Loaded up game checked it was active which it is, Now I don't have Blood angels, Dark angels or space wolves ! FML. how do I undo this?
No idea how it went tits up but I've extracted each race back into soulstorm and they have appeared so fingers crossed it works ok :)
I found an issue, in the module file it says I have Demons but when I loaded the game demon race, cadien, and some others were missing
Will this work with the Firestorm over Kronus mod 3 and the new Tyranids models ones from the ANPHELION Project??? I would love to see if I can mix the witch hunter mod with the Anphelion project. That Anphelion have the most good looking tyranids I seen so far...they look almost like the ones from Dawn of war 2...please let me know, thanks !
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I'm not sure what's the problem, but after I installed new combiner mod it seems that victory conditions for skirmish don't work anymore - I just continue playing even if enemy has no units, or buildings, or any locations, even though Annihilation victory is on.
Timer doesn't work as well, so as disabling fog of war in pre-game options.
I played with previous combiner mod with no problems, and didn't install anything else.
Hello, I can't play in multiplayers with my friend, we have the same race mods installed but a message "error synchro" appear when the game begin...
Just curious how this effects running the races themselves as it replaces their <mod_name>.module files ( you do back them up for users right) ??.
I've a problem: I can't finish skirmishes, the win conditions don't work anymore, someone has an idee about how to fix it plz?
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Im guessing that there is win conditions that are being added by some of the other sides that are conflicting.
My suggestion is edit the CombinerMod.module to exclude the sides you do not normally use and see if that works
Also the DOW Mod manager and merge mods, but also can have a problem with adding more and more sides after awhile (i limited it to ONLY the sides I planned to use and made extra modules for each side combination)
FYI Unification is good, with quality of life stuff and helps, ie code to prevent planes from getting stuck and retreat button and options; but there IS a lot of overhead and it takes a while to load maps and things