A First-Person Puzzle Adventure Game set in Ancient Egypt. With a a dark atmosphere and no main character, your goal is to free the slaves of your home town before the Ancient Gods destroy it for good.
We will show you some of the golden 3D models made for Curse of Life. These include quest props, curtains and even an epic temple door made with Blender
dev log 20 - feeling golden?
Today, we'll show you another kind of models that will add much DETAIL to each room inside the temples.
dev log 19 - floors, walls & ceilings
Come take a look at pillars, arches and stalagmites that will allow us to spice up a level and make it more interesting.
dev log 18 - we need structure: pillars & arches
We'll shed a light on the importance of silhouettes and organizing yourself when tackling a huge "problem": a bridge and an aqueduct!
dev log 17 - huge! landmark models
Small models like tools, vases, chairs and cutlery don't require much polishment so they're there for you in these hard times as an artist. Work smart...
dev log 16 - props! props here!!
Modelling houses using basic shapes. Expect tips on the whole process of 3D work and what to do when feeling not-so inspired.
dev log 15 - keep modelling, do not lose hope!
You have planned. You have researched. You have procrastinated. Now is the time to START!
dev log 14 - start modelling!
"An Hour of planning can save you 10 hours of doing."
dev log 13 - planning & references
Hey! We are starting to get everything each team member made and want to share with you how we did it! Also, WE HAVE OUR FIRST DEMO RELEASED!!! It's still...
dev log 12 - level streaming and user testing
A quick rundown of our landscape and map designing process.
dev log 11 - landscape and map showcase
Is the concept on paper going to work? We are going to have to try it first to see if it actually works or not!
dev log 10 - proof of concept
This time we start showing some of the progress behind the Art of Curse of Life. Take a look and ask anything you like!
dev log 9 - concept artistry & first sketches
Hey There! Today we show some of our AI and some new features. Come have a look! :D
dev log 8 - torch, crouch, sneak and ai!
Hi! We Have Finally Replaced Our Placeholder Character And Have Some Of Our World To Share With You! Take A Look!
dev log 7 - world and character updates!
Sorry for the delay, we had some exams! This Dev Log we show some extra features our game will include as well as...
dev log 6 - user interface and puzzles
Hello there! We are back and today we show you our ledge grab system! It's still a WIP but it's good enough to show and get some feedback!
dev log 5 - ledge grab!
Hi, we are back and today we show you our Portal! It's still a work in progress but we are getting there.
dev log 4 - portals
Hi, if you didn't know, we are currently working on an Ancient Egypt horror game and want to share our development process with you! In this article...
dev log 3 - meet chip!
Quick demonstration of our character design in development
dev log 2 - character creation
Hello World! Curse of Life Development Team Introduction
dev log 1 - hello indiedb!
No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available. Post news and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.