A First-Person Puzzle Adventure Game set in Ancient Egypt. With a a dark atmosphere and no main character, your goal is to free the slaves of your home town before the Ancient Gods destroy it for good.

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Dev Log 20 - Feeling Golden?

Dev Log 20 - Feeling Golden?

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We will show you some of the golden 3D models made for Curse of Life. These include quest props, curtains and even an epic temple door made with Blender

Dev Log 19 - Floors, Walls & Ceilings

Dev Log 19 - Floors, Walls & Ceilings

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Today, we'll show you another kind of models that will add much DETAIL to each room inside the temples.

Dev Log 18 - We need structure: Pillars & Arches

Dev Log 18 - We need structure: Pillars & Arches

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Come take a look at pillars, arches and stalagmites that will allow us to spice up a level and make it more interesting.

Dev Log 17 - HUGE! Landmark Models

Dev Log 17 - HUGE! Landmark Models

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We'll shed a light on the importance of silhouettes and organizing yourself when tackling a huge "problem": a bridge and an aqueduct!

Dev Log 16 - Props! Props Here!!

Dev Log 16 - Props! Props Here!!

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Small models like tools, vases, chairs and cutlery don't require much polishment so they're there for you in these hard times as an artist. Work smart...

Dev Log 15 - Keep modelling, Do NOT lose hope!

Dev Log 15 - Keep modelling, Do NOT lose hope!

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Modelling houses using basic shapes. Expect tips on the whole process of 3D work and what to do when feeling not-so inspired.

Dev Log 14 - Start Modelling!

Dev Log 14 - Start Modelling!

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You have planned. You have researched. You have procrastinated. Now is the time to START!

Dev Log 13 - Planning & References

Dev Log 13 - Planning & References

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"An Hour of planning can save you 10 hours of doing."

Dev Log 12 - Level Streaming and User Testing

Dev Log 12 - Level Streaming and User Testing

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Hey! We are starting to get everything each team member made and want to share with you how we did it! Also, WE HAVE OUR FIRST DEMO RELEASED!!! It's still...

Dev Log 11 - Landscape and Map Showcase

Dev Log 11 - Landscape and Map Showcase

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A quick rundown of our landscape and map designing process.

Dev Log 10 - Proof of Concept

Dev Log 10 - Proof of Concept

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Is the concept on paper going to work? We are going to have to try it first to see if it actually works or not!

Dev Log 9 - Concept Artistry & First Sketches

Dev Log 9 - Concept Artistry & First Sketches

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This time we start showing some of the progress behind the Art of Curse of Life. Take a look and ask anything you like!

Dev Log 8 - Torch, Crouch, Sneak and AI!

Dev Log 8 - Torch, Crouch, Sneak and AI!

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Hey There! Today we show some of our AI and some new features. Come have a look! :D

Dev Log 7 - World and Character Updates!

Dev Log 7 - World and Character Updates!

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Hi! We Have Finally Replaced Our Placeholder Character And Have Some Of Our World To Share With You! Take A Look!

Dev Log 6 - User Interface and Puzzles

Dev Log 6 - User Interface and Puzzles

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Sorry for the delay, we had some exams! This Dev Log we show some extra features our game will include as well as...

Dev Log 5 - Ledge Grab!

Dev Log 5 - Ledge Grab!

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Hello there! We are back and today we show you our ledge grab system! It's still a WIP but it's good enough to show and get some feedback!

Dev Log 4 - Portals

Dev Log 4 - Portals

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Hi, we are back and today we show you our Portal! It's still a work in progress but we are getting there.

Dev Log 3 - Meet Chip!

Dev Log 3 - Meet Chip!

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Hi, if you didn't know, we are currently working on an Ancient Egypt horror game and want to share our development process with you! In this article...

Dev Log 2 - Character Creation

Dev Log 2 - Character Creation

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Quick demonstration of our character design in development

Dev Log 1 - Hello IndieDB!

Dev Log 1 - Hello IndieDB!

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Hello World! Curse of Life Development Team Introduction