Condition Zero: Deleted Scenes is a game developed by Ritual Entertainment, which acts as an expansion pack to Counter-Strike: Condition Zero. It makes up a series of eighteen unconnected single-player missions, with blazing fast action and intense firefights. It includes new weapons and re-skinned and re-animated versions of Counter-Strike weapons.
This is just a small file explaining how to use the new .SEQ files in CS:CZDS. Treat this as a template for mods or anything like that. People new to map making or .SEQ files should open and study the syntax from the main game too.
Thanks for your help!!! Now I know how to use the .SEQ files in CS:CZDS!
No problem, they are a little hard to use sometimes, but they help a lot with complex set pieces.
I got a problem again:(
Why couldn't my custom sound play in the game?
Could you give me a detailed explanation of the problem and I'll see if I can help you out :)
My custom sound files details:
16000 Hz
Stereo
32-bit float
Wav file
It needs to be this:
> For NPCs (Mouth moving)
- 22050 Hz
- Mono
- *Export* 8bit unsigned Wav file
> For general sounds and such
- 22050 Hz
- Mono
- *Export* 16bit signed Wav file
You can read more about it here: Twhl.info
Which software should I use to convert mp3 to wav,Audacity or Goldwave??
You'd want to use Audacity for non-looped sounds. Goldwave for looped sounds due to the support for cue points.