Join us on our journey through the war-torn land of Kotheros. Choose your faction of either Condors or Ocelots or the mysterious Goatverlords in the campaign and strengthen your armies for total domination of the continent. Online battles pit your best units against your friends and others from around the world and will be possible with all of your help.

Titanomachy Studios is currently working on the single player experience. Now we are going to make this is as amazing as possible, however we also know that in today's society as much as a single player experience is important, a multiplayer experience is just as important. If we meet our funding goals, we will be able to add multiplayer options so you and your friends can compete! Which army will come out on top? You will decide.

They've fought for generations. Settlements lie in ruins, refugees flee across ravaged landscapes, while bandits prey upon the weak. And still the Condors and Ocelots wage war. But now a new faction appears amid the chaos of this broken world, and everything changes in an instant. The Goatverlords promise to destroy anyone in their path. To seize the land for themselves. Can the Condors and Ocelots unite to fend them off? And how long can an alliance between ancient enemies last?

The basic game play is isometric turn-based Strategy Role Playing Game (SRPG) with consequences at its core. The player controls an army of purchased units that vary in strengths and weaknesses. These units also have abilities that are highly customizable with what we are calling ‘mutagens.’ These mutagens modify the abilities in which units use, changing the overall effect of said ability.

The consequences lie within your choices as a player, if a unit falls in combat you only have a limited amount of lives before that unit effectively dies. Therefore you have to recruit a new unit, or use in-game currency for revives etc. Also, units also gain experience from actually participating in kills, adding more choices. As you progress in the game, your units level up through maps. Those units will gain ability points, which you may allocate where you wish and use to change abilities. This customization allows you to play with the army you wish.

A plethora of levels takes your army across the continent to put an end to thousand year old feud and maybe meet a few new friends along the way. Our hope here is that having multiple campaigns will let those who enjoy a single player RPG experience get their fill without being forced into the multiplayer and then of course with the online battles we can fulfill that social need we all have to destroy our enemies! While there will be an element of Perma-death in the single player campaign for units, online units will be spared this and simply knocked out after each battle.

We are going to be finishing this project with a hopeful release date of May 2020




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What's something new you plan to share this month?

This month we actually just uploaded a new version of the demo with some bug fixes and a little additional new content and art! As we implement new features and art we plan to keep updating that demo and after kickstarter will find a new place to host that demo so that all of you can follow along with us on our journey of development!

Describe the moment when you hit “launch” on your project. What did it feel like?

Yikes, to be honest I was all shakes and grumbles. I was really nervous. We had a failed kickstarter a couple of years ago and that really gave me some shell shock about the whole experience. Granted I funneled that into a drive to do more research and go to more resources to make an awesome kickstarter project like we have now! It was exhilarating and terrifying, but after all of the hard work that my team and I put into our product and this kickstarter, it was easy for that stress to go away. My team is so amazing!

How did you know it was time to share your idea through a Kickstarter project?

As our team grew we really tried to focus on keeping our scope obtainable and even now we have to cut things temporarily for the sake of time, budget and the scope. Once we reached what I like to call "Critical Mass" it was evident that it was time to go to kickstarter and beyond in order not only spread the word but also get some much needed resources to keep up that excellent dev pace.

What kind of feedback is most helpful to receive when sharing creative work?

So I don't know if any one type is the most helpful. I certainly want any and all constructive feedback. I am only one person and each other person has their own perspective so getting that feedback is invaluable to us. We might miss something or not think of something that could be amazing! That is why we have our demo on our front page here on Kickstarter. We WANT that feedback. If you have any additional, send it to cvo@titanomachystudios.com

How has putting your project into the world changed things for you?

We received a lot of support and outcry from the community and our fans, friends and family. That alone was touching and bolstering to our morale, but I think more than anything it provided a lot of validation for the team. Each of our artists, engineers, and designers are exceptional and I believe that the boost in confidence received by everyone has really helped all of them reach to greater heights.

Care to share a photo or video of something you’re working on right now?

Right now our artists are working on different concepts for our in game dialogue art! We will post once we have a finalized look. We did just update our demos. Check them out below!

For PC

Mega.nz

MAC

Mega.nz

Kck.st


Kickstarter reaches 20% Backed!

Kickstarter reaches 20% Backed!

News

20% support reached in Day 1!The kickstarter has been off to an amazing start today! We are not through the first day and we are already over 20% backed...

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CVO 1.6

CVO 1.6

Demo

New updates for dialogue system, some battle fixes, texture fixes, added in animations and more audio

CVO 0.1.3

CVO 0.1.3

Demo

New improved demo with bug fixes and functionality increases.

CvO Pre-Alpha Demo

CvO Pre-Alpha Demo

Demo

Condors Vs. Ocelots is an isometric Turn-based strategy role-playing game with consequences at its core. Control your army of customizable soldiers and...

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Condors Vs Ocelots
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Windows, Mac, iOS, Android
Developer & Publisher
Titanomachy Studios
Engine
Unity
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Latest tweets from @titanomachyapps

We are actively working on new content getting ready for our Early Access release! Youtube.com Feel freโ€ฆ T.co

Oct 18 2020

When you're checking Social Media and you see that you can now wish list #CondorsVsOcelots #indiegame #indiegamedevโ€ฆ T.co

Oct 14 2020

Think you're worthy of becoming the #Hero to save Kotheros? Click the link to add #CondorsVsOcelots to your wish liโ€ฆ T.co

Oct 12 2020

Questions? Feedback? Friendship? All wonderful reasons to join our Discord! Come chat with us (: Discord.gg

Oct 5 2020

Tonight is the Harvest Moon! Come welcome Autumn with us in our Discord Discord.gg ๐Ÿ‚ #CondorsVsOcelots#GameDev#IndieDev

Oct 1 2020

Quarantine got us like ๐Ÿคช Anyone else feeling brain fried this week? Our little goat fella sure is #CondorsVsOcelotsโ€ฆ T.co

Sep 29 2020

Can't get enough of us? Add our games to your Wishlist on Steam! See you there ๐Ÿ‘€๐Ÿ‘€ Store.steampowered.com

Sep 22 2020

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