The story is quite simple: The dastardly muccus species have taken things one step too far and have kidnapped the Chexian heads of state and taken them to their home galaxy. It's Chexguy's task to locate the portal Lord Snotfolus used, rescue the governors, and rice heck.
a.k.a. Thy Flem Consumed
I love Chex Quest. It's adorable, quirky, short and literally Doom. So what's not to love? Sadly the mod scene for the .iwad is... lacking to say the least. So I started working on a 5 level expansion for it, out of love.
The story is quite simple: The dastardly muccus species have taken things one step too far and have kidnapped the Chexian heads of state and taken them to their home galaxy. It's Chexguy's task to locate the portal Lord Snotfolus used, rescue the governors, and rice heck.
Thread: Doomworld.com
E4M1: Emergency Call
E4M2: Alien Cliffside
E4M3: Ruins of Mukabog
E4M4: Dash for the Finish
E4M5: In The Hall of the Muccus King
UPDATED! PRE-FINAL VERSION! IT HAS HOMESTUCK MUSIC NOW!
1.0: Quality of Life fixes! I think it's done!
Here's the latest version (up to 08/20/2021): HERE
IMPORTANT:
- Load Along Chex3.wad, NOT chex.wad. Chex Quest 3 can be downloaded on here
- Maps are made on UDB with the Chex Quest 3 (UDMF) configuration.
- Contains files for a Double Large Zorcher (SSG replacement) and Arachnus (Arachnotron replacement) created by Stephen "Strife" DiDuro. Originally created for the T.U.C.Q. expansion "Strife's Level Packs". Permission has been granted to use them.
- Wad file also contains ReaperAA's "ColdPal Beta 4" palette
- Wad contains a duplicate of DOOM.WAD's file "dsstnmov" in order to fix a chex3.wad oversight that cause an annoying enemy alert to play on loop whenever a ceiling or floor move action was executed (this includes elevators, pillars and crushers)