It is not so much as how luck (or lack thereof) will get you stupidly killed, but how as a commander you manage your squadron when one of your ships suffers a temporary handicap. How quickly can you adapt your tactics when your ship's engine is out, or its gyroscopes make it tumble out of control ? How will you cover your ship that is currently rebooting its on-board artificial intelligence ?
Critical damage is shown in red under your ship, with its repair time shown in seconds. It is shamelessly inspired by the game Wargame: Airland Battle by Eugen Systems.
list of damages /effect:
- main generators/ no more energy generated
- inertia dampener/ speed divided by 4
- capacitor banks/ stored energy 'leaks'
- sensor array/ scanning range divided by 4
- gyroscopes/ ship tumbles slowly out of control
- thrusters/ ship rotation speed divided by 4
- AI reboot/ cyber attacks&defense/4, no AI bonuses
- ammo stores/ missiles in store slowly get destroyed
- coolant leak/ weapons cool-down time x4
- optics/ range of beam weapons divided by 2
- fire-control/ no firing of missiles or torpedoes
- repair nanobots/ no repairing
- bridge/ no captain bonuses, no new targets
- turret power/ turrets cannot rotate
- drone telemetry/ drones go inert, no new drone launch
The chances of critical damage currently look like this:
- a basic low (1-2%) default chance on every hit
- a 1-4% increase depending on the amount of damage the attack deals (may be increased to 1-9%)
- a 1-5% increase depending on the state of the facing armor (may be increased to 1-10%)
Of course, testing will reveal if such odds are fun or not, and we will react accordingly.