CERES is a cyber-tactical space combat game, where you lead a squadron of ships in an exploration and battle-filled single-player campaign. Inspired by Homeworld, Elite and Paradroid, it features thorough ship customization, advanced cyber-warfare and elaborate space combat. Command your ships in a rich 3D environment, manage your crew and artificial intelligences, mine, explore and trade your way through multiple missions -while keeping clear of alien monsters, rogue machines and dangerous transhuman mutants.
To mark the launch of CERES, a tactical space combat thriller, IndieDB and Iceberg Interactive have teamed up to offer one reader the trip of a lifetime...
Date has been set and hammered into stone. 16th October 2015. Released on Steam.
A date has been set, Mid October 2015. 16th to be exact. The game will be available on Steam and in boxes. Yay. This is it. My first game release.
Ceres has been picked up by the publisher Iceberg Interactive. Various fixes. Skin variations for the player ships. More modules! New character portraits...
Development update. The last months I've been working on various things. Graphics, game play, bugs and missions. Ship capture and salvage.
It's been a while since anything was posted here. But I've been busy. There is now a version 0.97.1 alpha demo available. I will now only be creating...
Of late I've been working on various errors found by my bug testers. Many minor and major bugs have been found and corrected. There are probably more...
This is a call to all space captains out there ! Ceres needs more feedback and testers. We need your help to improve Ceres and make it the game you would...
This week we look at Freeworlds: Tides of War, Mass Effect Reborn, Life goes on, Contagion, Fairy Empire, Ceres, and Contagion.
We've just uploaded here our first Ceres teaser trailer. It is action-focused, and beyond showing some basic features of the game, contains some stunning...
Critical damage is temporary and concerns all ships, independently of what modules you have installed. It will hinder or cripple your ship for a short...
New version of the demo is finally available! Updated graphics, U.I. laser effects sounds etc.
Happy New Year! A little dev blog about ship crew and AI. Also a new demo available for download.
A little development update just to show that we aren't just sitting on our asses. We are working too... Some rambling thoughts mixed in there too. New...
Updates to meshes, more ships, combat drones added. Lots of stuff. Check it out.
Version 0.87 now available. Various fixes and added content. Some videos and new images.
A new version with update GUI, more voice audio, more ships to buy, a little variety in available weapons, bug fixes etc.
Version 0.81 of the Ceres Demo is now available. The Demo is completely playable. Comes with 2 missions and playtime is 30 minutes plus. It demonstrates...
Work on the game progress nicely. 2 to 4 weeks to the demo. This time it will be ready.
Development on the game Ceres rages on. Playable demo in the works, release date on the Demo before end of May. Changes to ship movement orders and time...
Hi! New Video. Combat demonstration 2! Also, we've been working on the game of late. Adding and testing new models to the game. The new model will include...
Two new members have have joined the Ceres Team. More game play options added to the game.
I've started a Google site for Ceres. It's still a bit raw but I'm updating it with new information regularly. The site will contain information on game...
Finally. I pressed that button. My crowd funding campaign has gone live. Please, if you want to contribute to this game, go to my indiegogo site.
Programming and performance tweaking, modification to armor and weapon systems. And a update on my indiegogo campaign and the first new trailer for game.
A 12 minute long video showing the game play. The video shows the larger solar map and the more detailed encounter map. Combat, energy management and...
I've added a new video showing simple trade and ship modifications you can do. How you add new internal and external modules to customize your ships...
I've added a new video showing combat between about 10 ships.
Lately I've as always been working on the code and messing around with the game models. Adding textures removing vertices. Work on the game has been slower...
I've been working on the GUI and ship commands of late and as always fixing minor bugs and tweaking the code. You can now target modules on enemy ship.
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