Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

Description

This file contains modified versions of the vanilla Generals Challenge maps so that the victory/defeat cutscene ALWAYS triggers regardless of what faction you're using. The changes to the maps are minimal, literally only modifying one or two scripts. This means you only need to modify ChallengeMode.ini and Campaign.ini to add your custom factions.

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GuardianTempest's Generals Challenge Compatibility Patch
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GuardianTempest Author
GuardianTempest - - 40 comments

Of course, if the mod has its own GC compatibility then this patch isn't needed. I just wanted to finish the GC campaign with CnC Holland and MiniMod.

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Tamagakure
Tamagakure - - 5,107 comments

Good to see you putting in work, well done.

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Guest
Guest - - 690,445 comments

it has campaign?

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GuardianTempest Author
GuardianTempest - - 40 comments

Not innately, but this patch will fix one issue of that. You still have to put in the work to add whatever factions to Challenge.ini and Campaign.ini.

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Guest
Guest - - 690,445 comments

is there mod that we can challenge the same faction we choose? Ex: I choose US Laser, then I can fight US Laser too. I only need that please let me know. Thank you.

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GuardianTempest Author
GuardianTempest - - 40 comments

I'm sorry for the late reply. I don't log in often. The only mod I know that does this is Shockwave Chaos. Link here: Moddb.com

Of course, if you know how to edit Campaign.ini, you can do this for almost any mod that can make it happen.

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