It's interesting to think how long this has been worked on in one way or another. it's gone through 3 computers, more than 2 years, more than 50 different people have helped, and this marks the 3rd time the game levels have been totally re done. why? well it's because I'm slow. FPSC as an engine has an active development community making it so that whenever I get something new working that I'm proud of, it becomes a standard feature, and I have to continuously up the ante.
Just so you can get some perspective on how far we've come-
the first WWC draft:
20 minutes of gameplay
33 fps cap
55,000 polygon budget
and now, we've moved on to:
45 minutes of gameplay
60 fps cap
200,000 polygon budget
2 animated cutscenes
From how far we've gone with this, the game has much promise, I promise!
so stay with us, and we'll keep you updated! As I've promised, WWC will never die.
A sector49 production
special thanks to Juuso Aaltonen, Jan Maslov, Adrien Asselborn, and Abdul Ahad.
This is our last news release this year and we would like to thank you with a nice little present.
To be honest, we don't have much news for you this time. But we want to start a little event for all of you, because we are in need of your help.
This news-release is something very special. After two years of development, we finally release a new demo-version of the game! Also we release an awesome...
Canalyst becomes two years old today! To celebrate that, we release an awesome wallpaper, our new website goes online and we release a new trailer showing...
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This is the pre-patched demo. No need to download the patch on this one as well. ;)
This little patch fixes the collision problems and crashes in level 2. It also improves the launcher.
This new demo shows you the first two levels of the game, that are telling you about Sergey's story pretty much. Russian voice-acting (with English subtitles...
This is the English demo-version of Canalyst. It was released at the 16th of september 2009. It shows a piece of the first level.
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downloading right now! btw i cant tell what shotgun your using in the video. instead of the one in the game now why not replace it with a russian pump action KS-23. fires a larger round (4gauge) and is made in the tula plant i believe. i just think it would fit better into the game.
thank you for downloading! The 870P in the trailer was in there for testing purposes. We are currently working on completely new weapons. :)
Hm, I'm just curious, I've tracked this game and it looks very good, but why didn't you involve and of the Metro Universe fiction like the nosalis, the factions and the self made weapons if this great game is clearly influenced by metro and brings much of it's spirit to indie gaming?
good question and I have a very simple answer to it. We just want to tell our own story. We are not making a fangame here. :)
By the way, if you saw the job ads here on ModDB/IndieDB, you might saw that we are searching for a great weapon modeler right now to have some awesome weapons for the game.
And hey, thanks for tracking. ;)
Thank you very much, Colossal_Dragon and szempek555! :)
This game is awesome it is the same as Metro 2033 but it has a different feeling with FPS Creator. You did a very good job can't with to play full version.
Our website and all the files have moved to another hosting service. Makes downloads way faster! :)
Soo...what did you choose as the Subtitle?
News are being authorized now... :)
I thought it will be on russian.defenitly game and also demo must have russian loclization.
Downloaded the demo.tried. Yeah localization needed as the next step.
More peaople will track this game
The final version will be available in German, Russian and English. German and English with subtitles in their language and Russian voice-acting. ;)
OK man. will wait.