This is a 3d side-scrolling remake of the 1988 classic NES game Blaster Master' The tiny 8-bit sprites will be reconceived as high poly normal mapped models' Gameplay and level design will remain true to the original, but the art style will have a more organic/grotesque/creepy feel to it' The engine is based on the Quake source with some heavy modifications that I've made to the renderer' The game will be freely distributed and users do not need to own any other software to run it'

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Source code for my normal mapped Q1 based Engine

Source code for my normal mapped Q1 based Engine

Source Code 2 comments

This is the source code to the "Nefarious" game engine I used for the Jackal, CastleVania, and Blaster Master games. It is based on the Quake1 source...