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* we have a lot of trust in our writer
Habitats are divided into several levels called Environments. Each Environment (level) can support a different number of inhabitants (humans and their pets). The number of habitable units increasis with number of Environment (counting from top to bottom).
Environment / habitable units* / environment label
env1 / 5, 000 / A
env2 / 20, 000 / B
env3 / 50, 000 / C
env4 / 100, 000 / D
env5 / 200, 000 / E
env6 / 250, 000 / F
*1 habitable unit = 1 person
** env [number] - people commonly used abbreviation
Environment 1 is strictly only for Elite citizens the owners of White Drive. The White Drive ocurres in only 0.5% of population. On Environment 2 live the entire government and the richest inhabitants. The Environment 3 is reserved for the security forces of the Habitat and for the government offices.Environment 4 is also know as Environment of knowledge, because there are universities and research facilities. Large part of Environment 5 covers industrial area, the rest is for habitable units. And at last the Environment 6, this level is three quartes only habitable units the rest is for heavy industry.
There are three basic colors of drives Red, Green and Blue. Each color has its own specifics.
Red Drive has the most actions of all three basic colors, that's why the owners of this one are usually very creative. Actions of Green Drive emits the least Overload*, this type of drive is mostly used by workers in factories. Actions of Blue Drive are the most poweful, so the owners of Blue Drive form the security forces.
The White Drive is special, it's combination of all three colors and it inherits only the good characteristics of all three basic colors.
* will be explained in game
More Lore is comming...
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Drives
Drive is a portable medium which contains set of actions, installed on neurochip. Neurochip is attached to the spinal just below the point, where cerebellum tunrs into the spinal cord. The neurochips have to be installed right after the inhabitant is born, so they can be registred into system.
The Drive obtain only those, who apply for University. Application is not restricted by age, beacause the Maximum Overload level has to be at least 45 and it can be trained. But even at this age only 49 percent fo population reaches needed Maximum Overload level, before their death.
There are three basic colors of drives Red, Green and Blue. Each color has its own specifics. Red Drive has the most actions of all three basic colors, that's why the owners of this one are usually very creative. Actions of Green Drive emits the least Overload*, this type of drive is mostly used by workers in factories. Actions of Blue Drive are the most poweful, so the owners of Blue Drive form the security forces.
But most drives are not of basic colors. The basic colored drives are in some circles called "Pure colored" and non-basic colored drives are called "Demi-colored". For example the non-basic colors of drives are Yellow, Purple and Cyan (note: those three are extreme examples). Demi-colored drives inherit their specifics from parent colors depending on which is closer.
The most rarest is White Drive, which ocurres only in 0.5% of population. The White drive is combination of all three basic colors and unlike non-basic colored drives it doesn't inherit any of Demi-colored drive weaknesses.
The color of drive is not inherited from parents.
* will be explained in game (probably)
In this update you can find complete informations about Habitats - the underground stuctures where humanity lives.
Is this a game that follows a single player-character, or will it be a multi-generational game (a-k-a colony sim, a-k-a civilization sim)? I can see this as being a decent game for practicing for either style of game, or perhaps even both, if you so choose.
Hello, this game is single player-character. BUT!
Right now I have in my mind ideas for at least two other Black Drive games, focused on other heroes. Stay tuned!
Thanks for a response. I've watched you, and I hope to see good things in the coming future...
Nice to see that your'e making every inhabitant unique, gonna track it, looks pretty interesting.
It is true that every inhabitant is unique, which means every gameplay will be "unique".