Bellus Mortem is a local multiplayer, twin stick, spell slinging, explosive combat arena game. Your objective is to keep yourself alive while pushing your opponent out using various different attacks. However the clutch of the game comes into matching your skills with the right choice of spells and combining them at the right time to maximise your damage.
New build coming soon.
What we are working on:
Kit:
Working on Particles for the abilities to try unify them to the games aesthetic.
Kai:
Changing the way movement works to make it feel better.
Working on a new Website and Store!
Dean:
adding in new abilities. 3 new abilities are coming soon. (Names are WIP)
Orbit: Fires a projectile at another ability or object in the game which adds a extra layer of damage to enemy players.
Frost Fire Grenade: Fires an ice ball that encases an enemy player in ice for a short amount of time when they are hit.
Lightning: Fires a short burst of lightning in front of the player.
Bec:
Working on a concept for a new level for the game.
Other news:
We have expanded the team slightly with the addition of some audio guys that are working on a trailer as well as Daniel who is working as an artist.
We'll keep you guys posted on anymore changes to the game. New build should hopefully be out by Friday.
Thanks,
-RW
Information about our new demo released. cover things like bug fixes, new spells and mega mode. Hope you like it.
Short few changes in this build. new controller set-up new main menu change of camera change of visuals Only a small update as next week should be a really...
We have add a bunch new changes: New spell: Dancing swords New gui (still in progress) MEGA MODE and a few other things
Patch 3.00. Our game is still in progress. We would love it if you could play our game and let us know what you think about it. Its like super smash bros...