Aries is a grand strategy game set in space, where you will be able to conquer planets in a campaign to unify the scattered domain of man under one banner. The game focuses on high-quality strategy with a detailed and smart AI system.

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Early access release date

News

When:

So the most important part first, Aires will be available to play from the 17th of October 2020! I will also be sending out emails over the coming weeks to all the backers that have rewards to include names in the game. For backers who have mailed rewards such as posters, these will be sent out a little after early access starts but I will be in contact about these.

bandicam 2020 09 07 20 47 02 490

What will be there at launch:
At launch, there will be the three factions that you are all aware of and there will be posts going into depth about the Mech Cult, and the Planetary Guards. There are currently 4 different ground battle maps which each support different battle types, and each of the factions has 5 different ground units and currently share a pool of 5 space ships.

Carrier

What is the roadmap to launch:
Phase 1:
During the first phase of early access, I am going to be working on improving the core systems and polishing the content that is in the game. It may be that a few new maps get added in at this point but the focus will be to improve the AI and general gameplay base on the feedback people have.
Phase 2:
In phase 2 I am going to be focused on adding more content to the game, I have plans to add more battle modes to provide more strategic depth to the conquest of planets along with adding more maps and units to increase how you go about winning each battle.

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Lies, Betrayal and Diplomacy!

Lies, Betrayal and Diplomacy!

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Comments
C.Konstantine
C.Konstantine

This here
"The AI puts a lot of thought into its diplomatic relationships and will use them to gain leverage over opponents and to prevent war with stronger powers. Each of the AI factions has there own diplomatic agendas" Is so obvious and something that too many devs don't understand.

Basically, I am seeing games that get ruined by an AI only taking diplomatic standings into account when determining relations, they have no sense of self preservation and get into wars when they should not. Similarly, they refuse peace when they are clearly beaten because of "bad relations".

If you can pull this off, you will have my support

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Blah64
Blah64

This sounds similar to 'Empire At War'. Is that a fair comparison?

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Wirlwith Creator
Wirlwith

It definitely shares some similarities, if i was going to compare it to other games I would say "total war in space with battle fleet gothic armada ship battles."

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ssd21345
ssd21345

Stellaris suffers from micromanaging problem. Is there any automatic managing feature?

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Wirlwith Creator
Wirlwith

As it stands there isn't, but a lot of thought has gone into keeping armies and planets simple to manage.

That being said we don't want a player to get bogged down in spreadsheets if they don't like that, and have spoken about having governors for planets that could potentially make decisions.

We don't want to make a definitive decision on this just yet, as until the core systems are finished and we can start playtesting we would just be guessing at the best way to manage the issue.

So, unfortunately, all I can promise at this time is we are thinking about the issues of overwhelming micromanagement and how we can handle it without losing depth of play.

There should be an in-depth post about the campaign map soon and we will talk more about it there.

Hope this helps,
Eddy

Reply Good karma+3 votes
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Aries
Platforms
Windows
Creator
Wirlwith
Engine
Unity
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Wirlwith.com
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Sci-Fi
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Single Player
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Latest tweets from @wirlwith

If Lies, Betrayal and Diplomacy are how you conquer, you will want to check out our new post on @IndieDBT.co

Jan 9 2020

Troops digging into there position #screenshotsaturday #gamedev #indiedev #indiegames #IndieGameDevT.co

Nov 16 2019

"Full power to the fount shields!" And other things you might want to shout when playing through ship to ship battl… T.co

Nov 11 2019

Prepping for a battle in Aries #indiegame #IndieGameDev #screenshotsaturday T.co

Nov 9 2019

Learn the story behind "Aries" and help us meet our goal. @indiegogo Igg.me #indie #RTS #indiegamedev

Nov 9 2019

Check out the new Aries mini-game app and lead your empire to glory Play.google.com #googleplay #MobileGame #cardgame

Oct 4 2019

We are building a grand strategy game set in a dark future. Have you checked out our IndieGoGo pre-launch page?… T.co

Aug 15 2019

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