Apotheosis is a third person rpg in a far future Sci Fi setting. Inspired by rpg classics such as Fallout, Star Wars : Kotor, and Dungeon Siege. Taking place in the 26th century, humankind has experienced a great schism, isolating and breaking apart most space colonies. Coupled with the dangers of space, humankind is on the brink of extinction. Taking control of a character from one of four planned races, all of which have some technological advantage over the average homo sapien, the fate of a species is in your hands.
After finishing up on the animation dilemma we were having last time, I was about to move on to doing textures for objects or creating more models when I noticed something.
The AI for Apotheosis was severely lacking.
I had the framework in place for a smarter decision making system, but I had not yet implemented it or thought about how the AI should determine the best action for it.
I thought for a while on how I believed Apotheosis characters should behave, and I came upon the decision that they should be more advanced than most simple game AI. This is a game set in a few hundred years ahead of our time, so, naturally, the AI should act at least a bit more sophisticated.
With cybernetic implants and robots as commonplace as they are in the setting of Apotheosis, there's no excuse for dumb AI.
Having said that, I've a few ideas on actions the AI should be able to take.
So far, the list contains:
Example: I.imgur.com
All in all, I want the AI of Apotheosis to be one of the more memorable parts of the game if at all possible.
Once I finish the majority of the decision making system programming, I may release a small teaser trailer, showing it off.
I'll try to have an update out in the next few weeks.
An update on Apotheosis' progress toward a release build, including some concept art.
A list of tasks that are needed to be completed before the tutorial demo is released.