R.U.S.E.
Real Time StrategyIn R.U.S.E., players use their brain as the ultimate weapon, fighting a war of perception, where the ability to deceive and mislead the enemy determines...
A RTS focusing on two ant colonies at war. The black and red ants, in a open world wilderness. You play as the black colony and must eliminate the red colony from the area to claim it as your own. Simple enough, gather, build, attack, the basics. Featuring two modes; Campaign and Survival. In Campaign you must follow the story of a rivalry between the two ant colonies and complete various missions from gathering food for the Queen, guarding against a invasion, escorting wounded back to the nest, and more. In Survival you are given some starting ants and must fight against the red colony for survival in a small location full of dangers and scarce food. Dangers include humans walking around, lawnmowers, rain, snow, spiders, and more. Classes are worker, soldier, breeder, and queen. Environments range from a backyard to the attic of a house. This is a solo development project expect nothing great nor anything quick for play.
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I know it's not much, but an RTS isn't something simple. You cannot just place a few images and make a game, this isn't Pong! Or some Japanese Visual Novel game. There is A LOT of coding behind it all, and once I get more free time I'll work more. But not all of us are a no life.