Alien vs. Predator 2 combines elements, creatures, and settings from the hit movies Aliens and Predator in three unique, interlocking stories. They unfold from the perspective of a young Marine Corporal, a newly-emerged Alien, and a Predator on the hunt. Highly detailed environments, phenomenal effects, and an advanced game engine intensify the gameplay of this first-person shooter adventure.
Tutorial on making upscale mods for LithTech engine based games, mostly for LithTech v2.x, such as No One Lives Forever or Aliens versus Predator 2.
This document is to help start the character creation process of any model that you want to bring into the Lithtech engine.
list and basic description of game objects used in the creation of Alien vs Predator 2. If you have a question about the meaning of any of the available...
Welcome to the DEdit overview and tutorial. DEdit is the tool created by the LithTech team that enabled the AVP2 Level Designers and Artists to create...
Welcome to the DEdit overview and tutorial. DEdit is the tool created by the LithTech team that enabled the AVP2 Level Designers and Artists to create...
Raptor Red's skinning tutorial using Winrez for Lithtech
AVP2 skinning tutorial for Lithtech engine games. Created by PROJAM
Ask and ye shall be given, answers to questions and a whole lot more.
Changing the aspect ratio for a truly cinematic experience. Basically a point and shoot system. You can easily switch the camera on and off. rs to make...
Sample Alien and Sample Marine use a special technique that allows comsiderable detail to be included into maps. By removing everything but what the player...
Most these objects work to create the atmosphere of Aliens versus Predator. A steam filled corridor, a Green secreted dripper torn into a damaged walkway...
As complicated as you want to make it. XenoCommand is probably the most complex series of triggers in AvP2. In the process there are many interesting...
You can easily add objects to your level to increase the interest and interaction in your level. Its just a question of how much, and how complicated...
You can easily add sound objects to your level to increase the interest and interaction in your level. Nothing strikes the fear into the hearts of players...
Prefabs are an important component in creating a organized node tree. Prefabs are saved as .ed files, that can be inserted into other .ed map files.
With the game startpoint you can set which ever character you want for SP, but it merely represents a point in the level to start in MP.
Props bring life to a level. They're things the player and characters seem to interact with. If included wisely in a map, they give a sense of place ...
FPS need pickups, they help move the game forward. Think back to DOOM and the feeling of dread, as you searched for that next pickup, always worried if...
Triggers are great but they need a random component. You bought this great game, and there's stuff you liked and elements you hated, and you heard people...
Skies define a sense of place and time of day. Are you in the mountains, an arid desert, or some alien planet? A skybox prefab can help create the surrounding...
Placement of water and rain is a great equalizer for Pred cloaking. There are a few limitations, the character models don't have swim animations so unfortunately...
Lights that seem to come out of nowhere tend to look fake. Always use a fixture or a texture to help define the source of the illumination. It will create...
Jumping down a floor is easy enough, getting back up is particularly hard for humans. Making sure that humans can move through your map is important...
Continuing with the versatile TWM object, it can be used for grates and railings. Though becoming less important now with engines that can push 20000...
Transluscent World Models. Exactly what it sounds like. An object specifically designed to make a brush look "see thru" . Next to the door object, hugely...
The door object is the single most versatile element in game design. Beyond your basic door, the door object is also used for elevators and lifts, switches...
The same method used for .dtx textures on walls, works for character skins and models. If you are interested in creating skins for characters, you need...
Processing can often flag problems with a map. If your map locks up during processing there is probably a problem with the setup of your map. At a minimum...
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